Loop de loops are not possible without slopes, you know.
It's not unlocking "everything" when there's still stuff left over, right?2)You should add more bonus levels, like a hidden Special Stage 8, unlocked by unlocking EVERYTHING.
OpenGL isn't supported.3)Make OpenGL have shadows again, but with less lag.
Completely unneeded.4)Add a day & night system, similar to Sonic Unleashed & Sonic Megamix.
Or you can use the console to type it in, and use an autoexec.cfg file to keep permanent if you want.5)Make binding keys a menu option...
Depends on whether or not the creator supplies a data file.6)Allow level WADs to be Time-Attacked.
It removes the style of the game and isn't needed.7)Revamp Sonic's sprites to make them look like SonicREmix's.
It was removed because it was terrible and broken.8) Bring back SA mode, unlocked by unlocking everything and beating the 8th Special stage. SA mode should be a full game instead of 1 level.
It already is.9)Make cam_dist & cam_height a menu option.
It already is.10)Make mapchange a -force command.
11)Allow WADs to be added onto other servers, only if the server creator allows so./quote]
This doesn't even make any sense.
"My car is broken. Fix it."12)Fix CAMERA ROTATE.
I don't like them. Is replying to your thread okay?So, yeah, those're my ideas.. like any of them? Send me a private message if so. ;)
The log.txt in the SRB2 directory pretty much does this. Just use find word "joined"I think an automatic ip address list would be a good idea. Like it records the ip address of everybody you play in the MS,
Copy&Paste from the log into another .txtand have their name beside their address so you can join or host a server-
Umm, you just can't use the ip and you have a netgame, the ip owner has to be hosting. And if he is he would tell other via phone or irc.-using the ip instead of the actual MS.
Just in case the MS goes down again(future reference).
Can't wait until the MS is up though
It's not unlocking "everything" when there's still stuff left over, right?
OpenGL isn't supported.
Completely unneeded.
Or you can use the console to type it in, and use an autoexec.cfg file to keep permanent if you want.
Depends on whether or not the creator supplies a data file.
It removes the style of the game and isn't needed.
It was removed because it was terrible and broken.
It already is.
It already is.
11)Allow WADs to be added onto other servers, only if the server creator allows so./quote]
This doesn't even make any sense.
"My car is broken. Fix it."
I don't like them. Is replying to your thread okay?
-sigh- First off, you CAN'T add wads to somebody else's server..
Secondly, what's with "My car is broken. Fix it."?
Yes you can, you just have to be verified by the host. I think you can even crash the server by adding a wad the host doesn't have.you CAN'T add wads to somebody else's server..
If you're verified and you add a WAD, SRB2 2.0 checks if the host has the WAD or not, then adds it if the host does.Yes you can, you just have to be verified by the host. I think you can even crash the server by adding a wad the host doesn't have.
Another game on top of the one that hasn't been finished for 12 years? If I were a dev, I'd say "no thank you".SA mode should be a full game instead of 1 level.
In which way? For testing, you can always use GETALLEMERALDS and SETRINGS 50.A way to turn/force off super sonic.
Linedef Type 434, pw_super might work.In a way inverse to Sector Type 24576, Super Sonic Transform, except you get to keep your unused rings.
Don't tell me you never heard of PolyObjects.Platforms that move left and right.