With the new editor being ready for prime time, I have officially retired the use of the original Zone Builder for good.
I have been using UZB ever since it was first introduced on the Discord and even then, it made an entire host of operations such as defining slopes and creating Poly Objects actually fun to do. Now it is even better, and, in my opinion, there is not really a place for Binary in SRB2 anymore (save for editing the campaign's maps or older maps in general).
Those who still use Zone Builder standard should get started with this right away, because for starters you will find that a surprising amount of knowledge will transfer over since basic operations remain similar.
For now, if you want to change the object scale of a thing, go to the Custom tab and add a "mobjscale" property with the desired decimal value. It's a bit more cumbersome, but Visual Mode does already reflect this.
There will likely be a dedicated field for object scale in the future, once the rendering scale field has its bugs worked out.