Incredibly impressive level pack! Sports a decent enemy variety with some custom enemies thrown in as well, pretty damn good level design for what used to be a 2.0 level pack, and amazing music that still holds up today.

If we're being real, the only thing I can complain about is level length. Can't rate too much lower for that, for a lot of people the long levels could actually be a plus! Personally, though, I think there's a massive underlying issue of not picking out what setpieces should or shouldn't be in the level, it feels like every idea for a cool setpiece ends up thrown into a level at some point, which has resulted in these overly long levels with a good amount of memorable moments in each that you can't really pinpoint what the big setpiece of any stage is supposed to be. Any level pack that has a stage in the main campaign where an entire 12 minutes is your goal to earn a time emblem probably needs to be looked at to see where it can cut down, considering the endurance test of levels eventually becomes extremely overwhelming.

Other than the length of levels? The design is very good, the theming is phenomenal in most stages as well, and there's clearly a great amount of love and care put into these levels. It's just that someone spoiled them a little too much and put way too much into a good amount of them. Absolutely worth the playthrough if you're curious, but I can't say I blame you if you get overwhelmed.
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The first 2 levels showed potential, but then I was hit with a tidal wave of untelegraphed progression methods and (since I was playing this with a friend in online multiplayer) softlocks. However, the music was good and the story was solid. 2 stars.
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This pack is incredible, I think. The theming of each stage is on point, the soundtrack is good (I personally liked Drowned Downtown), and the entire mod generally gives off a "Master Quest" sort of vibe to me, as it seems to be intended for those who have practically mastered the base game. My only complaint is the final boss, as I couldn't even figure out how to hit it for a while, and when I did figure that out, things somehow didn't get easier for me.

That said, the finale is the only blemish I can see. Rework the fight a tiny bit and you've got a masterpiece of modding right here, I highly recommend it.
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An INSANELY solid level pack, obviously made by a talented person or group. The levels are incredibly vivid and quite lengthy, generally involving a number of impressive gimmicks. Unfortunately it suffers a bit from insisting on its own difficulty. It doesn't do a very good job of telling you where to go, but once you figure things out it feels pretty nice. It's genuinely inventive but you can tell they pride themselves on making it difficult and it honestly brings down the experience a lot. You'll die a lot. A LOT. It's like they thought they were making Dark Souls or something. And the last boss just isn't fun, at all. I don't If I didn't spend so much time wandering in circles I'd give it a higher grade. I'd honestly love to see more, but I wish whoever made this would devote more time to making things fun than making things difficult
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I managed to finish the level pack after the initial review, and I was just fuming with anger when I got to Alien Armageddon. I'm not gonna give a lot of details because there's only so much text to put here.

I'll continue this in a comment on the thread.
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I didn't really play the original version when it first came out but after coming across this level pack in a random SRB2 multiplayer sever, I really like it!. The level design, story and music are really good and seeing it being officially ported to 2.2 is great!
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I never really managed to beat this map pack as a kid, so I was really excited to play this again now that I know how to actually play SRB2!!

Overall, I really like the level design, the difficulty and level length ramp up rather quickly I think, but I do not really mind it. Feels great to do this without game overs after struggling with this pack years ago. As for spacewalk zone, it is pretty long and has seemingly random gravity switches but overall really enjoyable and calm and stuff. It also has the absolute WORST boss in the map pack :(

(i also cannot figure out how to unlock record attack help)
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Ah yes, Tortured Planet, I loved this map pack back then. Usually I turned down all the volume in the game and played an audio book. (Wings of Fire was a good fit in this.) I had so much memories playing this, it's great to see it up again.
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love it! its cool!
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While some of the levels definitely show their age (no slopes or other effects ect...). The pack overall has a good quality to it, making it completely understandable why it was such a big deal when it released for those playing SRB2 2.0.

The only issue I have had is that in my opinion, having to redo Space Walk Zone Act 2 if you do not complete Act 3 and its fight with floaty physics is a bit much, so you might want to add a save point there and for other boss levels if they are not present already.

Now it is also my view that it would be nice to see some of these ports get remastered with slopes and everything else that has since been added to the game, but I am aware that is up to the authors.
JonBaxter
JonBaxter
funny you should mention that as everything you just said is being addressed right as I type this, along with other small leftover goofs. Rest assured we'll be adding save points for bosses -very- soon. As for a complete remaster, stay tuned for future announcements!
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Glad to see this classic get made accessible again. Tortured Planet is a seminal level pack, and a piece of SRB2 history that any newcomer owes themself to play. It may not be up to our standards of raw polish, but it approaches an understanding of what a truly great SRB2 level is. 5 stars for the porting job- my rating for TP itself would probably be closer to a 3.
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Eight zones each with its own distinct theme, each act makes use of different gimmicks ensuring the gameplay never gets stale, large, detailed, atmospheric and visually appealing with intuitive layouts and multiple branching pathways that reward exploration, top it off with a new, original soundtrack to really set the mood for each zone and you've got one of the best level packs to grace SRB2. Now ported to 2.2, giving those who haven't had the chance to check it out yet another chance to do so and returning players an excuse to revisit this gem. Definitely play this.
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I don't really care for ports, but I decided to check this one out for curiosity sake. I've been looking for new map packs to play, and I gotta say, not really a fan of this one.

I was really liking the first few zones. The first zone especially had some nice calming music and aesthetic. Nothing was too difficult or anything till I got around to the ice level (I don't remember all their names cause the levels aren't really that memorable). Such a spike in difficulty, bottomless pit everywhere, cramped and bad level design, confusing level design that makes you loop around to the beginning at times, and more issues popped up while playing. It really soured the whole mod for me and I just ended up rage quitting. Couldn't even complete the mod cause of the bullshit the level design gets after the ice level.

As this is a port, not much care was here to update levels or sprites to fit 2.2 standards. This really becomes an issue with the unskippable cutscenes. They look so ugly and has jpeg quality. Yes, you can fast forward the cutscenes, but a skip button would be better.

Overall, can't really recommend this one to other people, or maybe I'll just tell them to play the mod up until they get to the ice level, or something.
JonBaxter
JonBaxter
I understand your frustration, but please bear in mind this is a straight port, not a remake. with that being said, you might want to keep your eyes open for what's to come
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Despite the difficulty of the mod, I still managed to have a lot of fun, did not lose FPS on my computer when playing the multiplayer, it is a really well crafted port and faithful to the original product, I would like to see more ports like this.
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thats a classic one, gonna play the hell of it again
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What it says on the box, a port of an old SRB2 Map Pack. I'll judge the levels later down the line but there's a SigSev block on Liftoff Gantry. (It might be because I'm a Mac player). It would be nice if that can be fixed.
JonBaxter
JonBaxter
This might be an issue regarding custom builds, namely tsourdt3rd
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Perfect MapPack.
Perfect Port.
I love it.
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great port, it was a great time helping with it
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No More Portlegs! , finally! , one of the 2.0 best level packs are back into 2.2?! , it was my nostalgia back then on 2.1 , now in 2.2? , awesome! i cant wait to play it right now!
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