astounded by the spritework on display for everyone. everyone's existing animations from chaotix have been brought into semi-3d beautifully. this mod is an incredible treat, visually.

i've been waiting years for a solid mighty mod, and he feels great here in terms of the wall jump and shell mechanics! others have voiced this, but the combination of wall jump and hammer drop on the same button is counter-intuitive in that the slightest mistimed button press can undo a ton of wall jump work in an instant. i assume you don't want hammer drop on spin not just because of the drop dash input that uses spin but because it would prevent the use of shield abilities or remove the option to hammer drop with a shield; i think a good compromise would be to make the hammer drop activate on pressing > releasing jump in the air instead of just pressing it, that way you could safely hold jump on the way to a wall to cling to it when you reach it.

but honestly, i would be happy with any option that prevents the hammer drop from interfering with the wall jump, whether it's a carefully considered tweak to his controls or an command to put in the console. i'm only writing all this out because everything else about playing him feels so good, and i mean it! this mod is impeccable and makes me really happy :>
Upvote 4
Absolutely great mod all-around. My only issue is that Mighty's wall cling and hammer drop being mapped to the same input causes a rather unfun issue in which you may drop instead of clinging to a wall at times.
Perhaps place the hammer drop and drop dash to the spin input?

Charmy's small size gave me a silly moment when I accidentally flew outside of THZ3's arena.
Upvote 3
I know this is like my third review now, but *please* give an option to disable the custom titlescreen, makes my game chug
Upvote 2
Yet another awesome SRB2 mod worthy of being featured with the giants! Everyone's so colorful, detailed, and animated beautifully! Truly amazing what the community can do when they put all their greatest modders together to create awesomeness. So here's me giving my thoughts on each character.


Espio's spritework and moveset has seen great improvements since his previous iteration. I love his goofy running animation haha. Only problem I had with him is that I wish his focus teleport went a bit higher.

Mighty, also beautifully animated. Happy we have a proper Mighty mod that actually fits SRB2's style! I don't like that his hammer dash is tied to the same button you use to get off of walls and cling to them, leading to troubling situations where you'd stomp to your death instead of clinging onto the wall. Simple fix, just change the hammer dash to be the Spin key instead.

My man Vector. Such a silly guy, giving you a thumbs up for keeping up your momentum. Love him. The timing with his beat bash is a bit tricky and apparently I was even doing it wrong at first. You're not supposed to tap the Jump key before you hit a wall, but simply release it before you do. Now he's starting to feel and flow right with me! Poor reading on my part, whoops.

Charmy is sooo tiny haha. He's perfect. No complaints here. Glad you didn't give him infinite flight, tho it would've been cool if you did for his super or even XMod's hyper form(unless you did and I just haven't checked yet).

I love that Heavy is just a Wario-type character. His timed jump takes a bit to get used to and I also don't like that it slows your momentum down, but it works, I suppose. Don't really like timed jumps as the main mechanic instead of it being used for a double jump, but that's just me.

Bomb is just exploding with action...literally! You can really maneuver around with the little guy once you get a hang of how he works. I see huge speedrunning potential with him.


Overall, definitely another mod I'll be adding to my rotation along the likes of Whisper, Gemma, Skip & Jana, etc.
Upvote 2
Absolutely outstanding mighty being my favorite for having a skill-based way to gain height with wall clinging which allows for some great tricks (Although I think it should be on spin so you don't accidentally hammer drop), and an almost instant hammer drop with a drop dash.
I Love how Heavy it can get some great speed although the drop after a jump should be slowed down a little.
Vector is great although a brighter indicator for beat bash would be nice.
Espio I need to get better at but it is still great fun because you can go through things like spikes and lasers if used correctly.
Bomb I haven't really figured out yet but still a fun character.
Upvote 2
This. Mod. Is. PHENOMENAL.

The only gripes I have with it regard Mighty's moveset. You have to be holding Jump when you want to Wall Cling, which was very hard to get used to, and it's also the same button the Hammer Drop uses, so if you accidentally press it too early you go plummeting to your doom. I'd recommend remapping Hammer Drop to Spin and making the Wall Cling activate regardless of whether or not you're holding Jump.

Also, his Megaton Punch doesn't work on Badniks. I know, I know, it's for Battlemod, you're meant to hit other players with it.. but sometimes you just wanna launch a Crawla into oblivion, you know?

Another thing which isn't exactly a problem, more of a suggestion, is to add downloads for individual characters, rather than forcing you to have them all, kind of like a Kart pack. I downloaded this mod for Mighty alone, and I'm sure some others might want just one character that's their favorite. Again, just a suggestion.
Upvote 2
You know, this addon is pretty amazing, to be honest with you, i've been waiting for like a Vector addon for 3 years, and the wait was officially over and was worth it as well, specially the fact that the attention to detail given to the characters really shows how well made this addon is, specially with Vector on his idle animation playing some tunes, and when he also dies, his Headphones end up falling off his head, which it adds to the fact that this addon has a lot of effort and love put into it, not to mention that when you enable the addon, the main menu ends up changing and the screen when you quit the game also ends up changing, which it's pretty radical and outstanding to be honest, which i must say is that i recommend this addon for anyone who really wants to have fun with having Chaotix in SRB2, specially the fact that it's easy to play as them, with just the Spin Button and the Jump Button being the only buttons used, which i managed to beat the whole game as Espio, so yeah, i highly recommend trying this addon, it's really fun and entertaining, and pretty much unique as well.
Upvote 1
They're all great to play as, my only real nitpick is that I think Heavy's dash should fling enemies, but that's ultimately minor in the grand scheme of things.
Upvote 1
only thing i can say is:

damn

(also please provide an option or something to disable the custom titlescreen very please pretty please and thank you for making this)
Upvote 1
Overall Review: While the characters feel fun to play, It still feels unfinished, with Mighty's hudname being Migh, instead of Mighty. A bot Heavy taxing the player during Single Player (Might just be an Anywho mod issue)

Character Individual reviews:

Espio: Fun, balanced, and better than the Espio character mod

Mighty: Fun until you end up hammer dropping into an endless pit

Charmy: 10 Charmies out of 10 Metal Sonics

Vector: The timing for Beat Bash feels punishing if you don't play rhythm games

Heavy: Pairs well with Bomb when using the Anywho mod, otherwise, is fun to play

Bomb: Bomb feels like a more balanced Deton. Bomb is fun to play when bored.
Upvote 1
A lot of character mods are worth a 5-star rating simply due to the effort put in and the fact that they're good fun.

This mod redefines that entirely, because no joke it is one of the only ones in 2.2's entire modding history that I've downloaded and had so much fun with that it made me want to do a full playthrough with it. The sprites and animations on every character are beautiful and their movesets are wonderfully responsive and intuitive, having a good bit of depth and complexity with a simple implementation. It's GOOD. But for such a big gathering of talent of course it is.
Upvote 1
Going to put this in sections as each character is a unique playstyle (spoiler: im not gonna call the abilities by their actual names because i forgot them, sorry :P)
starting with..
Espio:
His moveset is similar to that of Junio Sonic with a hint of Shadow, as the teleport is aimable though most wont know unless told. It would be nice for him to get a camera control option if possible. Everything else is literally one of the better movesets i've seen since Modern Sonic and Mario Bros. Not much to say about his sprites as they're almost all the same as the previous Espio, but they're still good, so don't fix whats already working.

Mighty:
Theres not much to say here, he has quite a simple moveset consisting of a slam and walljump. The walljump is based off of momentum, though that means that if you dont time it correctly he can drop way down, which brings me to the slam and well.. It's alright, i guess. It works well but quite annoying when you want to walljump as they're both bound to jump. It would be nice for the slam to have an alt bind option. His sprites are really well made, too.

Charmy:
The smallest character of the pack, but my second favourite moveset. His moveset is mostly movements in air, with an upwards move and a downwards move. The upwards move is based off of your direction, without moving it bursts straight up but with moving it goes diagonal. The downwards move works the same, but points downwards instead and has you bounce off of the ground afterwards. Overall, his sprites arent the best i've seen but they're still pretty well made with being so small.

Vector:
A larger character that cant easily go into small crevices while rolling, but much more balanced between aerial and grounded speed and height. His roll acts like an accelerate than an actual roll, having much more control than the original roll that Sonic and co have. It can drift slightly, and turn too, making it one of vectors most useful abilities, right next to his wallbounce ability, which can bounce off of walls infinitely but only if timed correctly as you have to hold down and let go at the correct time to trick and chain more bounces. Fail it twice and you cant use it again. My favourite one out of this entire pack.

Heavy:
The Wario-Like character, sacrificing air mobility and control in exchange for speed. His Mach Run is incredibly fun to move with, but it doesnt go that fast. He can also dash like the Shoulder Bash from the Wario Land series. His jump is unique as its a hold move thats better the more you hold it. He isnt the best in the pack, but one that i wont forget any time soon.

Bomb:
Alright, how do i explain his moveset.. Its really special and unique is what i'll say. His spindash contrasts Heavys jump, as its incredibly different compared to what Sonic would have, as it can be charged mid air and on ground, including having a special effect that shows if its fully charged or not. He has a jump ability, a forward dash that is charged similarly to his spindash. If you charge it to full, you can go into a wall and launch yourself up, in which Bomb quite literally strikes a pose before falling back down. Similar to Heavy, he isnt the best of the pack but is fun to play as.

Overall, The Chaotix are an amazing pack that i would recommend to anyone starting out. An easy 5 stars from me and i hope that this can lead to more characters and maybe even revamps of existing mods, like with Espio and Mighty here, being made in the future.
Upvote 1
peak modding,but legit tho this is actually really good . I love the little Easter eggs as well
Upvote 1
A good one for sure! this feel's like an actual main dev's creation for srb2 itself!
Upvote 1
Nice mod but can you make an version without the custom title screen it breaks custom map packs's title screens
Upvote 1
Epic mod i can see why everyone loves it my favorite is espio yes i know he already was a thing but his new moveset makes for so much speedrun opportunities i love focus shift even though its hard to figure out how to focus shift onto enemies you did a good job
Upvote 1
It's been a while since this mod released and I forgot to give a rating.

Straight up, this mod is awesome. It is a very polished mod that adds the Chaotix with a very vanilla look into SRB2. I can say I loved every single one of these characters.

I always imagined how their abilities would be like if put in SRB2, and these really feel well and good for these characters. I specially liked Vector and Heavy's abilities since they are the ones I felt like I was not expecting to control the way they did but ended up loving it.

If I only had one small complain it would be that it is kinda difficult to tag into a wall with mighty without doing his drop ability. Might be good to move his main ability to spin and leave the wall tag on jump. But aside from that I really love Mighty, his wall tag ability is more fun and useful than you would think.

And that's about it, this mod is near perfection to me. I was very happy when it was announced (although I had already seen progress for Vector, Heavy, and Bomb before and also saw rumors about Charmy). But seeing them all together still makes me feel so happy and excited to see these characters and their classics designs in SRB2.

I am excited to see what this group of amazing modders are planning to do in the future. Thank you for bringing the Chaotix to life in SRB2. If you think about it we are so close to having all of the classic cast in SRB2, it is so exciting.
Upvote 1
This mod was incredible. I'm genuinely so happy I was let on to help with chaotix, working with combi was the best experience I've had with srb2 ever. and I'm glad I was able to be apart of something this big.

Here's to more Team Combi-Rings projects in the future!
Upvote 1
This might be the 3rd or 2nd best mod character pack
Upvote 1
This mod is REALLY good, But I have a problem with heavy in battle mod. I kind of wish they were a little more invincible? and maybe debuff bomb a little bit. But other than those thhings, this mod is a good.
Upvote 0
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