Team Kinetic (Dirk, Whirl, & Vesola)

Team Kinetic (Dirk, Whirl, & Vesola) v2.2.0

Cute fun characters
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very good characters, excellent mechanics and controls, the mod is not boring but interesting
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I don't know why but I just CANNOT get into this. It's a good mod, but for some reason it just seems so boring.
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I wish modded characters weren't so overpowered, in general. Every one of these characters outclasses any of the original SRB2 characters in regular game play, in my opinion. Although, I am sure some would argue with me on this point because the strength of their abilities does not seem overwhelming, as with some other modded characters.

Specifically, every character seems to make platforming too easy. I have a Apple mouse which makes using Dirk's abilities difficult, but it seems that theoretically, once mastered, Dirk makes his own platforming via forming ice blocks and skating off said ice blocks (and then making more ice blocks after jumping off the skated ice). Whirl jumps high and his double jump's gliding effect also makes platforming relatively easy. Vesola's double jump also launches her really high, which is only strengthened by her fluttering, slow aerial descent.

That stated, I have to give this 5 stars because of the innovative moves with strong synergies.
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Good characters, but absolutely not suitable for the style of SRB2. It's like buying a gaming computer for the office to do the same chores. Yes, you will look cool, but it will look too weird. The abilities of the characters are very unique.
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This character pack really is the gift that keeps on giving.

No, really. When it was just Dirk, the 2.1 nostalgia paired with a beautiful rework was amazing. Then we got Whirl, an entirely new playstyle that was especially fun in multiplayer modes, but just as much so in a singleplayer game; and then Vesola, one of the most unique characters I've ever seen -- even if in a bad way (occasionally felt unwieldy in singleplayer).

Then came the recent updates. Whirl's exploitability in multiplayer modes was effectively managed, and Vesola was made so much more practical -- and when the three are put into one team on the options menu (kudos for pumping out THREE fully unique characters, by the way), you can truly see just how much work went into all of this.

Superb work as always, Dirk. Looking forward to any and all of your future projects.
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I only just recently got a chance to play as Vesola, and I generally like the character overall, but there's a couple things that are killing me about it.



- Her spring flower move is woefully underutilized in multiplayer environments. She herself doesn't really need it that much, but it would be really cool to be able to just lay it down for other people, and as it is people just run by me while I'm trying to set it up. I feel like a useful compromise would be limit her move to one or two flowers on the field that last for as long as Vesola doesn't create a new one. That way it would be as if Vesola's creating a dedicated spring spot that other characters can take advantage of at any given moment.

- Her ground attack move can be really powerful in the right circumstances (I say this coming off of playing her at Master difficulty in Chaos), but it feels wildly inconsistent to land. Depth perception in SRB2 makes it difficult to hit a specific space in front of the player with much precision, and the way the thorns are placed means it's very easy for enemies to get stuck between the hitboxes. A variation of this move in which the thorns are bunched together would cover less area but it would also feel much more consistent as an offensive tool.
DirkTheHusky
DirkTheHusky
Vesola is getting some major rework in terms of her abilities for the next update. After a while I find the aim to be a little bit tricky with in the time window you have.
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All three of these characters have led to some of the best gameplay experiences I've had in SRB2. Their sprites look clean, and their particle effects are gorgeous. Their movesets make sense thematically, and also feel really, really good to use. Full disclosure, I've been playing them a lot in CTF, and I hop on and off of Dirk and Whirl, while Vesola gets regular play by other players. They're strong, but not broken. They have strengths and weaknesses, and feel like they fit in the world around them. Dirk especially is super cool (pun intended) because he flips the script on how traditional SRB2 PvP is played with his conversion of rings into ice-based abilities. It is awesome, and I look forward to using him more often.

It's very impressive overall. Great job to everyone involved with the project; looking forward to what you all have cooked up next!!
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Really can't ask for more! Each character has a unique moveset, and it all flows so nicely. I also appreciate that each character has a different skill floor too. Vesola is definitely the easiest to use, and is absolutely my favorite. Dirk is next in my opinion because while his flow is difficult to get at first, it opens up a lot of shortcuts and makes it easy to avoid danger. Whirl is the hardest because while his charge is fast and gives practical invulnerability, bumping occurs a lot with it, but if you can make it work, you can breeze through everything.
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It's great, the problem is that i spammed the Space bar when i was playing as Vesola, which i spammed her ability while on mid air.
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Love the mod, but I found a bug..her name is Vesola
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Awesome Mod! But theres a bug with Flower Spring.

If you spring when its still appearing you can make it be usable forever or just make it dissapear.
DirkTheHusky
DirkTheHusky
Noted. Will be fixed in a patch.
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A lot of changes I see... It was worth the wait 100%! You not only added a character but changed some things of Dirk and Whirl so I will rate them as well.

Vesola - 5 Stars :

Vesola has really great moves for the fact that she can't spin, Her flower jump is very helpful and due to her double jump, zones are now more of a breeze. Her spikes make enemies hard to hit, I'm not complaining because this makes Bosses a JOKE. And I could tell that you used metal knuckle's rocket lua, this was very smart because this doesn't make her as over powering. Great character!

Whirl - 5 Stars :

Whirl isn't my main but I still loved and played the dude a lot. There's so much changes I don't know where to begin... He ram charge feels smoother to control, the sprites for the wind is AWESOME (Same for his propeller jump), and I love the fact that he can drift! With the super shoes Whirl's ram charge is now the best boost I could ever ask for (even without the shoes the charge is super fast). Whirl's Battle ability isn't as strong but I'm not only happy you gave him one, but didn't make it powerful because of his ability set. Great job of Whirl!

Dirk - 5 Stars :

Honestly, I was expecting some surfing fixes and allowing him to dance while super. While you didn't deliver it, I still love Dirk. His Surfing ends when you float up a little is alright but I love the new ice sprites you gave him. His battle mod is actually great! His last one was a bit annoying mainly because people would just spam jump as soon they were frozen. Making it hard for Dirk to make a hit. Great job on Dirk as well.

So... replaying as Dirk and Whirl I accidentally hit a wall... they have PUSH FRAMES?!

Yeah... if the MB had more stars I would give this the full 20 stars (Push Frames being the other 5). This is one of my favorite mods because these were my first favorite OC's when I was new to SRB2. Thanks for this awesome update!
DirkTheHusky
DirkTheHusky
Thanks for the kind words. It does take a while to master the vine spikes. I'll perhaps do something about how far each spike is spaced out in some future update. As for the battle support, I didn't reuse Metal Knuckles' script for petal bullets. While they act as near as similar to them, its actually coded different. In fact, battle support had to be some challenge to overcome. Hopefully this updated battle support will do good. If not, there's always a plan B.
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