Superstars/Origins Style Amy

Superstars/Origins Style Amy V1.0

good mod that's all that I have to say :)
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Apologies for the 1-star review, but there are some things I need you to take into account. As of v2.2.12, you can make save files with custom characters, meaning the reason for putting this Amy as her own skin is pointless now. Also, it just doesn't feel right that Amy can't break spikes, power up springs, or break through floors the normal way.

This is in a few ways superior to the Origins Plus Amy Rose mod by Rascally Rosy in my opinion, but the fact that she's a separate skin to the regular Amy is the equivalent to a slap in the face.
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this is a fun take on a character, with the cheery on top being it doesn't take up the space of an underrated character.
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Finally,the Amy i wanted to play as is finally here! The moveset is really fun,and its really nice to see some things for Amy,instead of just Sonic/OC/Crossover character mods we usually get.
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Nothing to really say about this tbh. This is just a really good alt Amy moveset replicated perfectly into SRB2. Although removing the ability to break spikes and power up springs is an unnecessary removal. She's the only character that can power up springs in base SRB2 afaik, so to remove that makes the mechanic kinda redundant now. I got good use out of it before.
Hydro
Hydro
I did that mostly since I thought that it'd make her just almost an objectively better choice over vanilla Amy if I went through with it, while also maintaining accuracy to the source material being adapted. It was something I considered early on, though, but I think this way, both Amys have their own drawbacks and advantages to picking them.
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Generally I don't have the courage to leave reviews, but I think this'll be my first one.
To be honest? I think I like this Amy better than what base SRB2 has! She's more fun to play in a general sense without being a hard mode that I feel didn't suit her by comparison.

I do, however, have 2 nitpicks that I have and wonder if you can address them:
1) When using the hammer, I'm not entirely sure if her hitbox becomes bigger or not? It's not a game changer but I wonder if that could be considered so that it does become bigger?
2) Sprite-wise I noticed that the hammer movements are just taking her base-game hammer sprites and putting them on loop. Spriting is hard and tedious so I can understand why this was done, but I feel that's something to possibly look forward to: having unique sprites to fit the actual actions in the future.

Reminder that these are just nitpicks! Aside from these, I'm much more comfortable and excited to play this version of Amy, so thanks and good job on this!
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Welcome to releases!
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