The bosses from this mod are cool. I remember Ultimate Eggmobile and Sonic Overdrive more, they have a lot of attacks. There are so few bosses in modding srb2. New bosses are what we need in the game.
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I honestly liked the bosses, but. The main problem with this mod is that the music isn't original, i mean. You've just used the normal musics of Sonic robo blast 2 for the boss battles. Perhaps the decision that i didn't like alot is that Sonic Overdrive has the track where you race against metal sonic. Yes, the music is good. But i honestly think that Brak Eggman's them could have fitted better with him...

But anyways, yeah, they are pretty good bosses. And i think if i ever make a Srb 2 mod, i could use them.
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Never reviewed this one back when I first tried it, but a lot of fun, some genuinely good boss design. and I got so many genuine chuckles while playing with a few friends for the first time. Great stuff!
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its always amazing seeing things still using SOC today! especially to this level! each boss feels fun to battle and all the little final demo references are just the cherry on top! highly reccomended!
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its about time someone made a boss battle mod, awesome mod man, i love how cut throat the last one was
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I'm a simple person. I see Final Demo references, I upvote.

Seriously though, that all of this was made with SOC is unbelievable. Although I have my own opinions on SOC vs Lua, I can't say I've seen anyone leverage SRB2's interfaces the way this mod does. Fun lore, fun bosses, and the final used an incredibly creative mechanic. Love the boss designs; after playing with Wido, I've come to recognize your pre-renders as a unique art style.

I enjoyed my playthrough. Lots of great ideas, here 🤔
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I just want to know, why can't you lay a hit on the Final Boss? Is that intentional?
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Rivals that of even STJ's creations.
I personally like to use Werehog in combo with this mod, but it unfortunately turns the first boss into a joke.
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all these bots are fights to behold
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Witty and sardonic riffing on the gameplay sins of the past yet still engaging, challenging and fair at the same time, AND a total flex to show how much skill the author has and how much life the Old Majyks of SOC have in them still. All together, Sunset Over Chaos is a toaster's Pick Of All Time, which is a totally real mechanism through which I recommend things and not just something I made up right now to point out how much I love her mod.

If you joined the community before 2.1's release, playing the lore version is non-optional. It was funny the first time I played picking up all the in-jokes, but it has me actively emotional now.
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Amazing, this is some of the best things I've seen from SOCs. All of the bosses are very creative (some are easier than others) and that final boss battle was amazing. I think that sunset vermin should be buffed (if you constantly spindash the SWAAAARM cant do much against you) but other than that, great mod!
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Even though I mostly use Lua, I still use SOCs for stuff often, but never for stuff like THIS. Folks sleeping on SOC, yall need to -wake up- and witness this. Check out the potential there is without using any Lua scripting at all. Its all reusable too, so to the modders, dig in there and learn somethin'!
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