man this is an, uh...experience. it's fundamentally fine, it works as intended but to say it's an enjoyable play experience would be a lie, unfortunately. he's far too sluggish and slow for even greenflower to be fun, nor does he have any interesting handicaps to make figuring out clever solutions to overcome basic level design any fun.
i will say, though, you have the right idea with the float ability, and that was definitely the most interesting part of the...very limited moveset.