When viewing in-game rankings with the TAB button, spectator players and players that have just died will be transparent instead of not visible.
Force Level end if exiting ticker reaches 10 seconds. An attempt to fix this reported issue.
Improvements to Rollout Knockout-specific Gamestate.
If enough players are present (2 or more) in a game upon Map Load, it should not prompt that "All players in-game are present" after every level and reload the current map. It will simply load straight to the game and not have to reload the level.
Regarding Camera shaking
Slightly decreased the intensity of camera shaking
Additionally, set a threshold to the camera shaking intensity. What does this mean?
This value is based on double MT_ROLLOUTROCK's speed value (Currently set at 50*FRACUNIT). If Rollout Rock collision exceeds this value, it will reference the MT_ROLLOUTROCK's speed value.
For reference, the player death animation uses a value of 40*FRACUNIT for the intensity.
Console command changes
Added console command rk_enablequake (Yes/No)
Enable/disable various camera shaking effects in Rollout Knockout.
Fix divide by zero error with RK.hud.gameSET being called.
Made cooldown bar one line larger.
Also fixed cooldown bar alignment.
Time/Stock/Lives-based game mode logic changes
Stock/lives-based game mode now has an automatic 'freeplay' mode. What does this mean?
In Time/Stock/lives-based game mode, if you are the only in-game player (Not a spectator + Player with a positive lives count) in a map, you will enter a freeplay mode where you can freely roam the map.
If 2 or more players enter the game, Freeplay mode will end and the current map will reload into an actual match.
If enough players either leave the server or become specators to the point where there's one in-game player left, Freeplay mode will engage until enough players join again.
Console command changes
Removed rk_spectatoridle
Previously used to gauge how long a spectator can be idle for before being counted as an inactive player.
Added rk_defaulttime (Yes/No)
Defaults to Yes.
In stock/lives-based game modes, allow the player to have the option to disable or enable the automatic configuration of the default timer once Freeplay mode ends.
Gives the option of automatically setting whether or not stock matches should last forever, or have a custom timelimit with the "timelimit" console variable.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.