SRB2 Rollout Knockout

SRB2 Rollout Knockout v1.1.1

  • HUD Improvements
    • When viewing in-game rankings with the TAB button, spectator players and players that have just died will be transparent instead of not visible.
  • Force Level end if exiting ticker reaches 10 seconds. An attempt to fix this reported issue.
  • Improvements to Rollout Knockout-specific Gamestate.
    • If enough players are present (2 or more) in a game upon Map Load, it should not prompt that "All players in-game are present" after every level and reload the current map. It will simply load straight to the game and not have to reload the level.
  • Regarding Camera shaking
    • Slightly decreased the intensity of camera shaking
    • Additionally, set a threshold to the camera shaking intensity. What does this mean?
      • This value is based on double MT_ROLLOUTROCK's speed value (Currently set at 50*FRACUNIT). If Rollout Rock collision exceeds this value, it will reference the MT_ROLLOUTROCK's speed value.
      • For reference, the player death animation uses a value of 40*FRACUNIT for the intensity.
  • Console command changes
    • Added console command rk_enablequake (Yes/No)
      • Enable/disable various camera shaking effects in Rollout Knockout.
  • Fix divide by zero error with RK.hud.gameSET being called.
  • Made cooldown bar one line larger.
  • Also fixed cooldown bar alignment.
  • Time/Stock/Lives-based game mode logic changes
    • Stock/lives-based game mode now has an automatic 'freeplay' mode. What does this mean?
      • In Time/Stock/lives-based game mode, if you are the only in-game player (Not a spectator + Player with a positive lives count) in a map, you will enter a freeplay mode where you can freely roam the map.
      • If 2 or more players enter the game, Freeplay mode will end and the current map will reload into an actual match.
      • If enough players either leave the server or become specators to the point where there's one in-game player left, Freeplay mode will engage until enough players join again.
  • Console command changes
    • Removed rk_spectatoridle
      • Previously used to gauge how long a spectator can be idle for before being counted as an inactive player.
    • Added rk_defaulttime (Yes/No)
      • Defaults to Yes.
      • In stock/lives-based game modes, allow the player to have the option to disable or enable the automatic configuration of the default timer once Freeplay mode ends.
      • Gives the option of automatically setting whether or not stock matches should last forever, or have a custom timelimit with the "timelimit" console variable.
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