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Hi there, welcome back to Island Sol Sestancia.
SolSestancia.png

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Update 1.6:
Cutscenes levels, new bonus level: Uptown. Some minor fixes.
Update 1.5:
Emblem radar. Also a bonus file: Download SonTV.pk3 for a AOSTH based circuit race
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SDor.png

I gave you a brief tour a while ago:
https://mb.srb2.org/showthread.php?t=47442

Now it's time for the main event. Well, chapter 1. More's coming in the future.

-Who're you?
Hi, I'm Youtube's Rogerregorroger, maker of cartoons and discussion video's. I noticed I got increasingly cynical and bitter when thinking of Sonic's future, so figured making my own level mod within my favorite Sonic fangame would be a nice therapy.

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-What's this?
It's kind of an homage to the 3d platformer and RPG hybrids you got in the late 90's and early 2000's like Megaman Legends, Mystical Ninja starring Goemon and Sonic Adventure.
Also these games that relied more on texture work rather then complex 3d modeling for their graphics, creating this effect you were walking inside of a cartoon. Like in Fur Fighters, Red The Hunter, Wild Riders.
So, very story/ context driven, so much it feels more like you're bouncing around one giant island rather then merely going trough disconnected levels.

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-So what do we get?
There's 17 levels. 3 RPG ish explore area's, 7 "normal" platform levels, 2 hidden levels. 4 Cutscene levels And one level where you just run like mad.

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-50 mb?
Jup. It contains over 1600 new textures.

-What's the story?
The island of Sol Sestancia is nearing it's 100th anniversary and is organizing many events to celebrate. The Catering is organized by..Eggman enterprises. That can't be good. Time to figure out what's really going on.

There's technically supposed to be cutscenes between every level to push the story forward but I gave up on getting that to work.
I'l include the cutscenes in a let's play I'll do of this level pack later on.

Screen 1.png

- Content can be re-used and repurposed?
Yeah, sure, knock yourself out. It's messy, tough.

So uhh, yeah. Hope it's fun to play.
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Author
Rogerregorroger
Downloads
42,994
Views
68,690
Extension type
pk3
File size
51.1 MB
MD5 Hash
84e88065eda5cbb2e24cd45212a2e6ae
First release
Last update
Rating
4.30 star(s) 23 ratings

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Latest updates

  1. minor updates

    Fang boss renamed to stop conflict, library teleport fixed. And since I was updating anyway...
  2. Sol Sestancia 1.6, now with Cutscene levels.

    (Now 1.7, fixed up a few problems in the new levels and packed the old AOSH racetrack in as...

Latest reviews

I did not enjoy this level pack.

I can respect the amount of time and effort that went into the whole piece, and the many people behind it (barring the ai voice acting, as made through 15.ai and pointed out in the credits. That's something that has aged only worse with time, and I feel helped make for some of the more confusing mixed audio in parts of the pack), but I do not feel it made for a perfectly cognizant or fun playing experience. The level design is awkward and jumbled, rings will be splayed out awkwardly and not even in straight lines when they should be in areas, some hazards poorly done out, but any of my quibbles fail to compare to how unenjoyable I found the final level, RUN.

It feels like it's trying to draw influence from the Adventure games, but I do not seriously feel this game engine is perfectly adapted for a high speed character can not stay still platforming sequence, especially when accompanied with an omnipresent swarm of hitscanning turrets along every single inch of the levels length. Add in janky hitboxes for the abruptly sudden custom enemies, speed boosts for a ball sequence that quickly lose all momentum when you try and dodge and weave around the cars it throws at you, and most severely of all for my system (a Lenovo Gaming Laptop), intense screen tearing and lag during one sequence, and what I would have found to be a enjoyable experience came to a crawl of just awkward sections where I kept dying and dying again due to wonky checkpoint placement, and an inability to regain coins without instantly losing them and then dying.

I recognize this is coming on 3 years later, so I do not seriously expect nor demand severe overhauls to the level design or elements of it (aside from wishing the ai voice acting was removed, because Come On), but neither will I give it a load off with the fact that it is an earlier venture. Angel Island Tour was a map pack I really enjoyed - this made me feel ill with the screen splaying off into infinity during a section of its final level, consistently.
Upvote 0
I can't wait for the sequel
Upvote 0
This is absolutely outstanding. Best map in this game. I love the story, music, level design, MY GOD THE LEVEL DESIGN. There are so many shortcuts, so many ways to skip tedious parts. And many fan-characters play like the level is made for them. Thank you for making this. I'm waiting for update 2.
Upvote 0
Really Good For PT.1! Cant Wait for PT.2!!!!!!!!!!!!!!!!!!!!!!
Upvote 0
Modern classic!
Upvote 0
This has been a blast to play. Lots of cheeky references tucked away, fun action levels, and a great music selection!
Upvote 1
Literally the best level pack on this Massage Board
Upvote 0
Этот мод действительно заслуживает внимания.

Отличная работа, Роджер!
Upvote 0
I enjoyed the cartoonish style and the lovely aesthetic you gave each map. I also like the story you've come up with. I did like the emerald shard searches a bit.

However. Everything falls apart after the Egg Fleet. Maps get confusing and there is no sense of direction. Enemies are placed randomly and it's just chaos getting around.

I didn't find a single chaos emerald. I'm not sure if they're even in the maps. The last stage, RUN, is 100% god awful. It's a hassle controlling my character and being precise.


I get you want to be ambitious and make a set piece, but this is a modified doom engine. Only so much can work. Overall an okay add on.
Upvote 1
This Map Pack Is Cool! Nice Music , Levels and Story Absolute Perfect Map-Pack.
Upvote 1
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