A set of 4 SMK maps, updated to help make multiplayer fun.
All the maps use a custom item panel instead of regular item boxes, and each map has some sort of gimmick to make it interesting!

MAPFS - SMK Mario circuit 1 - 5 laps
mario_circuit.png

A simple map with a new shortcut near the begining, and a nerf to the shortcut near the end. Pipes rise out of the ground every lap!

MAPFT - SMK Ghost Valley 3 - 4 laps
ghost_valley.png

Race along this slowly falling appart track! This map has a 50% chance to replace your sneakers with pogo-springs (normally only seen in battle) to help get across them wide open gaps.

MAPFU - SMK Choco Island 2 - 4 laps
choco_island.png

While i'm not sure how this is an island... There sure is a fair amount of mud and bumps here! Maybe avoid the moles as well...

MAPFV - SMK Koopa Beach 2 - 5 laps
koopa_beach.png

Race around the beach. The map is both above and below water, with the lighter sand underwater being safe to drive over.
It seems to get very cold here in encore...​

Thanks to:
  • Marsh (Stupid meme GIF in a certain hidden map)
  • War-Dog (Stupid meme picture in a certain hidden map)

BTW: Try warping to the map after MAPFV :)

v1.1 - Updated preview pictures
Added custom gamedata, now this pack can be run in RA!
v1 - Initial release
  • Cool!
Reactions: Saturn Ross
Author
Callmore
Downloads
1,218
Views
3,216
Extension type
pk3
File size
1.7 MB
MD5 Hash
8953c1444ace729d5f55b87f3f78da43
First release
Last update
Rating
3.00 star(s) 1 ratings

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I like the ideas put into these re imaginings of SMK maps. The vanilla SMK ports always felt too close to their original counterparts to be as fun as they should be, and some of them are more annoying in the long run. I prefer ports that try to mesh themselves within the games they are transferred into, rather than stay as they were first designed.

I like the item panels as a call back to SMK, and nearly all of the maps are fairly flat it is easy enough to see them coming. I like how Mario Circuit's shortcut closes on the last lap to prevent cheesy first place steals. I also enjoy the pogo spring being obtainable in Ghost Valley 3 alongside the walls actually disappearing when you hit them, just like the original. Most importantly I love how most of the maps give me room to move around... for the most part. Kinda don't like the random off road bits in Koopa Beach 2 underwater. Sure they are easy to see and dodge but they force very predictable straight lines for traps later in the race. Also, I never liked Choco Island 2 in Mario Kart mainly for the tiny speed bumps, and I still am not a fan of them here. In fact I'd argue with how fast you move in this game having the bumps be so close together is even more annoying to deal with than in say Mario Kart DS.

Overall I'd say this is worth checking out. There are some rough edges but there is some really well made effort in this pack (also it let me play as Luigi so that's a bonus).
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