This update changes how the animation hook is handled to achieve better performance in maps with large numbers of mobjs. In addition, some new features are available.
- Secondcolor support.
- Dynskins support.
- The console command
simple_animal
was introduced to print some debug information about what skins are currently supported, and what versions have been loaded.
Along with this update, though, comes the Giant Animal Template (the L is lowercase this time because it doesn't have Lua) for Kartmaker. This template includes a
massive spritesheet covering the full 62 frames available, as well as Javascript to create a properties.txt to suit your needs. The GAT includes templates for the standard Kart,
@Aaron0000's HD Kart, and some "kartless" templates for people who like hoverboards and crap.