i went into the castle as mario and tried to get to the tippy top of it by using the stairs

only to find out after 5 minutes that the staircase was infinite

best mod ever
Upvote 4
The characters themselves are great, if a bit overpowered. Though Inazuma 2.1's *thing* was being overpowered, so the status quo is met there.

The thing that knocks the review down a peg is the bonus content. 3 lives is not enough for a boss fight which keeps eating your jumps, and having to constantly replay GFZ1 *and* the level before it (which takes about 5 minutes in total) just for another three attempts (assuming you didn't die in the stage at all) at a boss fight where you're fighting the game itself rather than the boss is just... not fun. Would probably work a lot better if the slopes were more shallow. (Or better yet, flat.)

Really soured the whole experience overall.
Upvote 3
Honestly crazy how this comes packaged with its own story resolution and final boss, along with what's probably my favorite looking hub. Could honestly just run around in it for hours.

Both characters are also really fun to play as. I do really like how Inazuma tackles the speedy character archetype in a nice and distinct mechanic of his own. Aether was surprisingly not too hard to get used to either, and she's a very unique character of her own for sure.

The only major critique I have is that I really would rather have your extra lives carry over to the Mindscape. Three tries to make it through the stage feels like too little for something like this, even if there are a few extra lives hidden around. But it's not bad enough to the point it takes away from my rating here.
Upvote 3
Really nice mod! I haven't seen something like this since Metroid Vanguard. It's not just about silly characters roaming around with custom abilities, but it offers a complete overhaul, including story, music, characters, and more.
My only critique would be the "secret final boss" fight section. Simply giving it a lot of HP doesn't make it challenging; it comes across as lazy boss design, to be honest.
Upvote 3
I dislike the review system and would rather leave extended commentary in the thread itself (which I did so here: https://mb.srb2.org/threads/silverhorn.40332/page-2#post-623050)

tl;dr extremely ambitious, strong presentation, and captures the original storytelling in srb2 that I crave over everything else.
Enjoyed the characters' gameplay a lot -- which is the most important aspect of the mod -- but much of its original content was held back by some pretty unforgiving or obnoxious design. Felt like it missed a few polish passes it would have needed to be something I could comfortably call "peak" -- but it was definitely the larger part of the way there, and that deserves praise. :p
Upvote 2
I've not done everything, I know there's stuff I'm missing, but what I've seen it's really great.
Inazuma is a really simple but capable character. I'd say his moveset is kinda perfect, maybe a little basic, but with enough depth and speed to make it really cool, he doesn't need much learning to make it fun to play as.
In the other hand, his brand new, magical girl partner, Aether is... A little confusing, but so fuckin' COOL. At first glance her moveset is just too much, 5 moves on 1 key and a spell that is basically useless? It sounds terrible, but if you just take a moment to learn how it all works, you start to see the potential, with good execution she can do some crazy stuff and even without execution, she's kinda OP.
Really good characters and with the bonus stuff, I gotta say it's a really good mod overall and a fitting return for my boy Inazuma, I missed how crazy things got when he showed up on the old servers and yeah, maybe this won't be his old glory, but he now comes with less lag and a waifu, so I can't complain. A 5/5 only cuz' I can't give it a 4.5/5

Ok, kindoff an edit cuz' there's no edit button, so uummmmm.. The secret level is bs, I mean it's really cool, ambientation is amazing, the challenge is fun and boss is just epic, but 3 lives for a hard 8 min level with a boss fight that's literally a bullet sponge at the very end? That's just unfair.
And also, it made me realize my only problem with how the characters control, Inazuma's thok thingy is controlled by the camera on Manual mode and that's a problem when your camera is pointed on a direction you don't want to go to or even worse, when your camera is FORCEFULLY LOCKED INTO AN ENEMY and you need to dodge. I know this can be fixed by playing on Automatic, but I don't play on Automatic, I play on Manual, why are his controls diferent on both modes? And why there's not even a way to change it?
I know these are thing that can easily be changed with an update and for that I won't lower my score too much, it's still an amazing mod with little to no problems, but these 2 problems should probably be fixed
Upvote 2
oh my peak.....
Upvote 2
Absolutely BANGIN' character pack!

Inazuma is a straight forward, yet amazing character to play as! His homing attacks, attraction shield and dash mode all compliment each other in ways I've barely seen in other characters.

Aether on the other hand isn't as awesome as her ""friend"" but is incredibly resourceful. Boasting a versatile set of spells that go hand in hand with each other no problem.

!---SPOILERS AHEAD---!



The secret level is tough, but very well designed as it requires the player to master Inazuma's abilities or use Aether's spells resourcefully. It is incredibly punishing as the player only gets four tries before getting booted into the next level of the campaign... I do hope y'all can add a few more extra lives in later versions cause it's ROUGH.
Upvote 2
my copy can't save for some reason when i beat the mindscape stage
if anyone knows why i'd be glad to hear about it in the discussion page.
the mod itself is fine aether's okay kinda boring though inazuma's moves a good nothing to flashy while still being good but nothing stellar and the mindscape stage which may be the mods main focus is no good as a main attraction (I should point out that i beat it twice) the 1st boss phase is honestly harder than the 2nd phase but only due to mildly annoying aspects like the damn pool and the fact you can be sniped off stage. all in all it's fine but could use some improvement
Upvote 2
Even if I wasn't biased for working on this, I'd still rate it 5 stars anyways - The amount of love and dedication put into this is astonishing, and I'm so so honored to have been able to help out in such a wonderful project.

Congratulations and thank you to everyone in the team, and especially you, Ina, for being a massive inspiration as a modder and an artist. Keep it up, man.
Upvote 2
didn't break the MB 0/10

good shit
Upvote 2
The mod itself is very good, but besides mindscape being difficult (I liked the challenge it brings) whenever I exit the game I lose all the progress I made with silverhorn (all the work to get Ultimate inazuma) since I always have to do everything again, if there is a meditation I don't know but please fix it.
Upvote 1
the milestone for our modding community has been finally reached
Upvote 1
I love seeing other people put their characters in this game. Inazuma and Aether are both very fun to play as! At this point I've completed all the content the mod has to offer. Community OC lore is always a treat to see.

I also love the extra content, after having beaten it multiple times. It's honestly not bad once you know what you're doing. It's a pretty fun challenge once you've mastered the game and characters.
Upvote 1
I like the designs of the characters but there gameplay style is not really interesting at all there's low key better characters in Robo blast that makes the game worth coming back too
Upvote 1
There is an extreme amount of effort put into this from so many angles. The flash and nuiannces of how these characters work is excellent in a way that's extremely powerful whilst still being bound to the traditional play of SRB2.

I would definitely say Inazuma is the more fun of the two characters in the pack as his play is generally more straightforward, but don't let that detur too much from Aether as she's got some sauce to her play also.

There are however some small issues that are probably more nitpicks though one of these is an issue I can't help but feel to address.

The one aspect of Inazuma I've found distracting in his play is the homing attack. A weird quirk you'd think as a staple 3D Sonic move but with how SRB2's main levels and some custom maps/level packs I actually find this ability more of a hinderance than a boon?

This is mainly coming from someone who plays with keyboard and mouse where I'm use to aiming things myself rather than relying on homing. Would be nice to have a toggle to have homing on or off.

More on the nitpick side is that there's a strange sense of self indulgence in the pack. Not for Astra himself but more-so for the close knit connection of people who made this. In a time where I find SRB2 discussion hard to talk about I kinda can't help but feel wary. Probably not something to worry about much with this group but it's a nagging feeling.

Last thing is just few unnecessities. For the most part it's fine. Most of the unnecessisary things are just their to be flashy or tongue and cheek but there was one design thing I felt kinda weird on, but that's getting into spoiler territory so if I'm ever talking on here or somewhere SRB2 related I'll probably bring it up there.

Pretty cool otherwise so it's on the high end of custom characters.
Upvote 1
this mod is soooo awesome!!
Upvote 1
Lets get the important part out of the way; this is one of the best character wads yet released for 2.2, and it's been well worth the years-long wait. The only criticism I have regarding the characters is that the Inazuma and Aether tag team is kind of ill-conceived. I did a whole campaign as them, and I think I used Aether for around 90% of it. She's simply a more versatile character.

(SPOILERS AHEAD)

I have a lot of feelings about Mindscape, positive and negative. I love the level design, I love Facciolo phase 1, and the final sequence is awesome. I really do not like the limit of 3 lives, and I really REALLY do not like Moonreaver Facciolo.

Ok, firstly, the lives; why?????? According to the in-game timer, Mindscape took me around 15 minutes to beat. That timer disregards failed attempts. 15 minutes. One of the most difficult platforming sequences I've played in SRB2 followed by 2 brutal bosses. 3 lives! 3!!!! again, WHY????????? I used pandora's box because I value my time, but I prefer for devs to value my time for me.

And then there's Moonreaver Facciolo. So much of the fight is spent just running in a circle, since that's how you dodge most of his attacks. Sure, you can try to hit him during this, but you put yourself at a massive risk to take a whopping 3 pixels' length off his health bar. You stop running in a circle every once in a while to do some moderately more complex movement to dodge a different attack, and then if you're quick enough, you can walk up to him with your barrier up to deal an astounding 1/10th of his healthbar in damage. You can try to stick around longer for a juicy 1/8th instead, but you run the risk of getting stunlocked until your rings disappear. That's how you're meant to fight him, right? I couldn't figure out a better way. It was not fun.

I can tell there was an unbelievable amount of effort put into Mindscape. Please, make that effort easier to appreciate.
Upvote 1
the characters are very fun and the hub world and prologue is very nice (arthur's castle kills my fps, but I think thats an issue with my computer, not the mod) my only gripe with the mod is that the secret level and boss is very difficult and lives do not carry over (though I think I have a skill issue lol) so 5/5 mod would play again (which I will do)

tldr, imazuna
Upvote 1
I can't say too much because of spoilers, but even by just playing for a short bit you'll see these two have immense love & care given to them!

Ability wise, I love how each one compliments another, and also feel good to use on a controller since I play primarily with one! Inazuma is familiar to me, thanks to both his homing bolt & barrier. The barrier in particular is familiar as it at first feels very similar to Gunvolt's Flashfield, but it doesn't fizzle in water & I really like the way shields alter it subtly. Aether is particularly special when you get down how to use her spells effectively, and I can imagine people will get in some insane speedruns once timings are nailed down for each spell and swapping between the pair!

I never played the original Inazuma release because at the time I wasn't into OCs then and if I passed this due to something as petty as that, I'd be missing out a heck of a fun time. Give them a shot!! There's a lot to experience and again, they're great even for a quick single stage or two. (I am curious about their lore too... It seems very cool!)

Merry Christmas and congrats on the release!!
Upvote 1
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