I made sure my file(s) follow the Submissions Guidelines
  1. Yes
This is not exactly Rimuru i think.
Anyway the Slimy boi is here.


Predation:
Jump on a enemy to absorb them and get bigger!
srb20374.gif



Slime throw:
Press Spin to throw some slime at your object to make it bigger! (I don`t know how are you gonna use this.)
srb20375.gif


and finally the overused mechanic/ability:
Homing:
srb20000.gif


Oh and the Slime Throw and Predation is the way to share size/slime.



1.You can use Emotes(just changing faces)
2.This is a mod made in 2-3 Days holy shit.
3.Don`t expect it to be good.
4.I had no reason to make this.

Credits:
BuggieTheBug(Sprites, Lua)

I hope you enjoy this mod!
Author
BuggieTheBug
Downloads
3,593
Views
9,601
Extension type
pk3
File size
72.1 KB
MD5 Hash
86bb37d2f62d4f8926dcc8793ef19642
First release
Last update
Rating
3.00 star(s) 4 ratings

More resources from BuggieTheBug

Share this resource

Latest updates

  1. 4D

    v1.0.1: A few bug fixes and adjustments. Happy Halloween!

Latest reviews

This is cool quite creative too
I give this a thumps up
Upvote 0
It took you 2-3 days? Why are you proud to say that? This proves you really took no time and care for this mod alone.

Rimuru is a good character, what you planned for him is a good idea. But there are massive problems with them.

1. Rumuru just dies when you attempt to perform a homing attack at a cretan hight

2. Sometimes their homing attack just decides not to work but instead just bounce off of them

These are more nitpicks:

3. I can barely see Rumuru's eyes, even though my camera play style is on standard mode.

4. Their spin and double jump ability (when Rumuru is not near an enemy) isn't really helpful what-so-ever. If you took some more time and thinking with his spin and double jump abilities, I would enjoy this mod better. Otherwise the Homing attack (which is broken) is the best ability this mod offers.

5. I like how you make Rimuru absorb enemies, but this happens EVERY TIME you touch one. If you can make him do that with out the pause that would be amazing.

I really hope you drop updates soon. He feels like he needs alot of work
BuggieTheBug
BuggieTheBug
Ok im working on a update but there will be some changes like instead of enemies just being blue and unhittable they just go to space and its sort of works when in a group of enemies you can kill a bunch of them(but dont get slime) and Rimuru`s eyes are there where you are looking,
Because he can look around like up and down. and about the touhcing and deleteing the enemy: It only happens when you are bigger than FRACUNIT so im gonna change when you are 2 and a half FRACUNITs
Upvote 1
man honestly this is just okay, congratulations i suppose for making a working mod in such a short timespan, but that lends it to being not well crafted or thought out at all. i will start out with some positives though, the concept is extremely novel and something, given enough time and care, i would absolutely enjoy in srb2 given its level design, but the amount of bugs and glitches, especially with the homing attack, which can sometimes result in me not swallowing an enemy and instead leaving them coloured and tiny, or even kill me by getting stuck in a wall, and the fact that the way this was executed really dampens the experience. i really hate that you have to come grinding to a halt every time you eat an enemy, it makes more sense with the homing attack but doing it all the time deincentivises me from ever wanting to do it.
overall, great concept, but this is an extremely big sign that you have to spend more time thinking about how the concepts are adapted into srb2 and how you can make a fun experience out of them.
Upvote 1
Welcome to releases!
Upvote 1
Back
Top