Kiryu Kazuma

Kiryu Kazuma v1

I love the fact that Kiryu literally can go up to the other parts of the train in ACZ3, and other parts that are basically Tails exclusive due to the fact Kiryu's moves all have some knockback that also makes him go slightly higher, and since all moves can combo into each other, you can go SUPER high. He's just really fun to play as, which is exactly the reason I give it a rating of 5 stars!
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Unique, fun, and overall pleasant to play.

All 7 emeralds collected with the help of Majima. Go play Kiryu right now.
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No matter what game is, I'm always up to see the Dragon of Dojima in action and fully playable.
very fun and entertaining, possibly the most unexpected and fun April Fool's(?) joke of today.
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let me get this one out of the way. i'm not a yakuza fan, i haven't played any of the games (though i do plan to) nor have i watched a playthrough. a lot of my other friends are superfans of the series, and would get a lot more sentimental enjoyment out of this than me, but...

god FUCKING damn it dude he's so fun

i'm serious! it's a good concept to begin with, having multiple attacks that can be cancelled into each other in order to overcome their individual weaknesses (particularly the stomp, pairing that with a punch is absolutely overpowered and i LOVE it). that and in general the moves are extremely satisfying to pull off, with subtle (and sometimes the complete opposite of subtle) squash and stretch vfx that give a lot of the moves the snappiness and impact they deserve.
also. the sprites. i love them. polished spritework is cool and all, but this has my respect for being a extremely good looking hires mod, fitting in splendidly with alice's art style. this quite possibly may be my favourite mod in terms of character sprites alone.

overall? worth the wait. no question. and let me remind you, it gets this high praise and *i'm not even a yakuza fan*.
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