Harder Enemies

[Open Assets] Harder Enemies v1.0.5

Makes DSZ about 30% more hellish (considering it already has one of the most infuriating enemy lineups in the game), but other than that, this is a pretty solid way to ramp up the difficulty of combat. It pairs well with my First Person Sniper mod, making the enemies feel more like enemies than the occasionally-annoying target practice popups they are in vanilla. The ways in which the enemies are buffed are a bit repetitive at times, though. (Did red Crawlas and Buzzes really need to be that fast? Did Skim really need to be buffed?)
Tarregor
Tarregor
I suppose I could slow down Red Crawlas & Buzzes some. And yes, Skims did need to be buffed, because the point of the mod is to buff all of the enemies.
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Despite how simple this mod is, this really adds a nice layer of depth on how to deal with each enemy. its not just a simple matter of ignoring them completely or engage if you feel like it. they are actually a proper hazard you need to bypass with proper judgement.
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