Makes DSZ about 30% more hellish (considering it already has one of the most infuriating enemy lineups in the game), but other than that, this is a pretty solid way to ramp up the difficulty of combat. It pairs well with my First Person Sniper mod, making the enemies feel more like enemies than the occasionally-annoying target practice popups they are in vanilla. The ways in which the enemies are buffed are a bit repetitive at times, though. (Did red Crawlas and Buzzes really need to be that fast? Did Skim really need to be buffed?)