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Modify: ASK ME - Maintain: IN MY ABSENCE - Others must ask me for permission before modifying my submission or use it in their own work, and I reserve the right to say no for any reason. However, if I can no longer be contacted, I give permission for my entire submission to be maintained by others.
I made sure my file(s) follow the Submissions Guidelines
  1. Yes
I named my file(s) correctly (see Filename Conventions)
  1. Yes
A Single level That I worked on for a week. Using the GreenFlower Theme. (I know not the most unique.)

This is the second map I've ever made. however the first has never been posted on here. And I will most likely not ever upload it, since its terrible. (Trust me)

PLEASE give me feedback so I can improve, thank you!

For Knuckles Players I hid some breakable things. And you can always climb overgrown stone.

I Tried using a few momentum mods for this level as well. and it works fine I guess.
But its best played without gaining lightspeed in just few steps.

Light speed dash trails for adventure/modern sonic.

And finally I would recommend a good pc for this level as it was mildly lagging at 60fps when I was testing it. nothing major though.
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Author
MrBoingBD
Downloads
1,087
Views
2,770
Extension type
wad
File size
584.3 KB
MD5 Hash
013ad900a0d839d37023f4c24e804a71
First release
Last update
Rating
3.00 star(s) 1 ratings

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Latest updates

  1. Bugs and level fixes.

    Fixed the borderline almost unplayable state the level was in. Slight level design changes. My...

Latest reviews

This is pretty good for a second level!

The main issue I find with the level is it feels too straightforward. While there is a lot of stuff to explore, there aren't many actual paths. The large spike balls feel unnecessary for the level and don't add much.

What I did like was the chain mechanic. The issue I have with them is that they're a little crooked, but it doesn't affect it too much.

The gimmick could be used more throughout the stage for different paths, much like how Castle Eggman does it. It'll give it more verticality while giving Sonic more methods to reach higher places.

I'd like to see more levels from you!
MrBoingBD
MrBoingBD
Thanks A lot! yeah I tried to go for a more linear style but next time ill work on adding path ways to make it more versatile.

I'm glad you enjoy what was there even if it had issues.

Zone Builder is a pain to work with, I'm going to try to learn UZB(Ultimate zone builder). and see if it helps with being able to make my levels a little more creative.
I wanted to add moving platforms above the water in the half way point but didn't know how to make them lol.

Again thanks for the review!
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