E-102 Gamma

[Open Assets] E-102 Gamma 1.4.2

Thanks SO much for bringing back Gamma! I haven't really played much Sonic Adventure 1 anyways, but MY GOD is he fun as hell to play.
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I honestly thought this was 3D for a second, you sir, are a true american hero!
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A beautiful mod that I wish had a 3d model for it
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Good job with Gamma just like Sa1 he's just as fun
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THANK YOUUUUUU SO MUCH FOR THIS MOD, i've been waiting for this to be completed in years, it's AMAZINGGGGGG
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You do not know for how long I've wanted this! thank you so much!
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Very detailed sprites with smooth looking animation, lots of smaller details like how Gamma's lights turn on in dark areas really help this mod stand out. SA1 Gamma gameplay works surprisingly well in SRB2 and its endlessly satisfying to blast through levels and utterly destroy everything.
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This is definitely the right room! :D They have a completely different playstyle than normal characters but work perfectly in all the existing levels, this really makes you look at them all in a new way. The mod's full of little details too, like your solution to what to do with the emeralds. My one nitpick is the audio balance, there's a lot of sounds that are way louder or quieter than they should be, but it's not too big of a deal. This is one of the best character mods for sure!
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An excellent recreation of Gamma's playstyle and feel with an extreme attention to detail. Recontextulises how you look at the Vanilla campaign and breathes some new life into it.

The attention to detail to ensure his gameplay remains consistent even across custom content makes it a masterpiece of a character.
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You went HARD...this is way more polished and extra than it ever had any right to be. There was zero necessity to go out of your way to make so many scenery items breakable, make gargoyles pushable with shots, add that silly hat in ACZ, or even make all of his bodyparts seperately animated.

You really did Gamma justice.
Upvote 3
I only have to say one thing, you really nailed it with translating his moveset into SRB2

also I don't know it's if me or not but his sprites looks oddly very smooth (maybe this because the 2.2.11 update??? idk) but that's not a problem at all

10/10
Upvote 2
I really like Gamma he's my favorite character and this is a great mod, do you think we could get a Persona compatible Gamma?
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It's the best adaptation I've seen of gamma's gameplay ever. 'nuff said
Impressive work on the sprites too! almost vector-man like in the way they work
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Gamma is one of the best characters I've seen since Adventure Sonic came out. I don't know if it's intentional, but this mod is the most faithful to the original source out of any other character mods and I dig that. Admittedly even more than DeltaChars.

My only gripe with this mod is that the lock-on system is a bit janky, as Gamma locks onto things he shouldn't be able to, such as the flowers in Techno Hill.
Upvote 1
This mod is amazing even if I ignore my bias for E-102. It's outstanding in the sense that it ported E-102's playthrough from SA1 while adding tweaks that don't change the gameplay too much from its predecessor.

PROS:
- E-102 "Gamma" plays incredibly well.
- The sprites, while not exactly in the SRB2 style, fit very well in the game's style.
- This mod has some of the cutest details, such as including Gamma's cowboy hat from Sonic Shuffle whenever he's in a desert zone.
- His reward for 7 emeralds is quite nice, as it compensates for Super.
- Multiplayer mechanics are very well thought out.

CONS:
- This mod may lag on low-end devices, however I don't know how this could be fixed (unless you remove some visual features)

CONCLUSION:
5/5
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a very cool mod , but I would like to see the gamma version without a time limit
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#Adventure4Life
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Perfect translation of Gamma's SA gameplay to SRB2. Loved the Easter eggs, both the silly one and the bird-related ones. Only complaint is that shooting Brak's bombs makes all the flames appear in the same spot at once and immediately kill your framerate.
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Ok, now that iv'e completed Gamma story on SA1, i can say: Gamma if he was well executed.Like in adventure, the stages were so short exepect the last one, and it was kindz disapointing, and the time mechanic and killing badniks to gain some was well idk didn't felt that satifsysing. But here with srb2 levels, and the mechanic of time and killing badniks here feel satysfiying. You've adapted him to srb2 in such a way, like seriously i love this mod, and the effort and love put in it is recognizable.
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Great mod! Lovely Spritework :)
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