Cacee Version 2 is Here!
Our little chica here as undergone a few changes, so let me try to catch you up.
As you may notice from the screenshot above, Cacee has had a minor sprite touchup, to make her really pop within SRB2.
She also sports a new Skin colour; Kiwi
I hope you like how it looks.
Not only as she had a touchup with her sprites, but she now has more flashy sfx to accompany her melee hits.
And not only visually, Cacee's moveset has gone under a minor rework, what was once a bug, now turned feature, her Punches in the air act more like a momentum thok, and you are able to cancel out of your Spike Rush Finisher, so you have more reason to use it while running.
Some other additions to her kit, Cacee will now curl up when punching a horizontal spring
You can't keep out Cacee, I mean, you could try but she'll just blow the bloody doors off!
And of course, Cacee now has a full sprited Super form, and with that, she also gains the power of the Sol Emeralds for an alternate form, Cacee Ardiente
The
caceecamera command has also been updated to allow you to also have control over your Rising Upper as well
caceecamera 0 - Both Punching and uppercutting go in the direction of the movement keys.
caceecamera 1 - Cacee will punch in the direction the camera is facing, uppercut uneffected.
caceecamera 2 - Cacee will uppercut in the direction the camera is facing, punching uneffected.
caceecamera - Both punches and uppercuts are aimed with the camera.
if you just type
caceecamera into the console, the above will print, incase you forget.
Some of these may seem minor at first, but just know that a lot of these changes are better felt than seen in screenshots.
Of course, this update also fixes a lot of bugs, as well as updates her Battlemod Support if that was something that interests you.
"Adios, spring bug!"
Thank you to SMS Alfredo and many of the battlecord for helping with this update