A Useful Spindash

A Useful Spindash 1.0

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The Spindash is considered one of the most important and iconic moves in Sonic games. But, do you ever use it in SRB2 except for when you need to get past a required obstacle? Or when you do use it outside of its required moments, it feels like unreliable and not worth your time?

Introducing the Useful Spindash:
FullExample.gif


What does it do? Not a lot. Except it actually lets you turn while you're spinning instead of careening in a straight line at the mercy of any hills you hit.

It won't turn on a dime, but now you can actually redirect the momentum you build up with the Spindash, allowing you to get a lot farther with it than you normally would. You aren't just trying to nudge from side to side anymore.
DownhillDrift.gif

It's even more noticible if you're using a momentum mod with it.


I've also added a visual indication of how much you've charged up the Spindash. Normally when you start revving up the Spindash just puts out a lot of dust at the start, but now it'll build up to it instead of being full at the start.
DustSideView.gif

Also made sure it still worked underwater. :P
UnderwaterEffect.gif


Got a custom character with a Spindash? It'll work for them too so long as it's the same Spindash as Sonic's, Tails's, and Knuckles's, including the added rev-up special effects. Don't worry if your custom character uses a different particle effect though. The script won't change the particles if the custom skin has SF_NOSPINDASHDUST already flagged.

Hope you all enjoy my first mod!
Author
Hyperon_Ion
Downloads
1,445
Views
4,843
Extension type
lua
File size
3.1 KB
MD5 Hash
0d9ca048cda854735218f1f631e09c30
First release
Last update
Rating
5.00 star(s) 1 ratings

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The mod that nobody asked for, but we all need, very good.
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