Zippy_Zolton ~ Autumn 2020

Zippy_Zolton

jet jaw sounds
Single Player

Foliage Furnace Zone by Kwiin & Kanna
Lotsa polyobjects, lotsa love! You two make a pretty good team on maps. Way more fun than the actual ATS!

Emerald Aether Zone by Krabs
Very innovative with the tweaked physics, tons of slopes, and such a skybox that talks to the level more than CEZ2! A very nice short romp that I hope to see more of in a future OLDC or level pack.

Overgrown Heights Zone Act 2 by InferNOr
Better than act 1. Some of those scenery objects are too big and intrusive to the platforming.

Gate Garden Zone by Ruberjig
I don't know what game this is based off, but I dig it. But it's easy to get lost in a few areas and the doors take a bit too long to open.

Galactic Facility Zone by Mondongo
Fun, but needs more checkpoints. Love the interesting things you did with disappearing and moving platforms, which I rarely see anywhere else in the community.

Shadow of Aztlan Zone by akirahedgehog
Oooh, I didn't know you planned to make a trilogy with some underlying meaning to it! It seems you just learned how to SOC out some custom objects, and made a lot of nice scenery. Those dull bushes really shouldn't have been solid though. I also notice you've drastically improved, in just one map too... Just sort out some kinks and you're on your way to make something really great!

Alabaster Fountain Zone by BronsoKip
It's neat. But I think you should've went all in with either being all white or white with a supportive color like the greenery later on. It also could've used some darker grays to compliment the light.

Pagoda Park by Rogerregorroger
A usual Roger level with that unique texture style and some "2000's internet humor." Pretty decently designed, but nothing too great and stand-out. An actually engaging water slide section was a nice surprise.

Knothole Coast Zone Act 1 by Apollyon
Pretty decent, but a bit too short to utilize the gimmick properly. If you expand upon it, I would look at CEZ1 and other maps that use those swings. The KBZ easter egg was pretty funny, but that art to the left is a bit too suggestive and on the nose. Way too many thok barriers. That skybox is beautiful.

Hakuryu Dojo by Zaxel
It has some nice spike related challenges and gimmicks, And the more robust custom objects are nice. That enemy gauntlet at the end was quite a bore until the last round, at least the Cacolanterns actually do something to damage the player. The custom boss was a real treat and something I wasn't expecting, points up for that.

Fatal Factory Zone by Kuba11
Pretty cool, but a lot of crushers, too many I'd say. There's some cool stuff to take out of this, but overall the design is kinda boring to me.

Dark Marsh by Vixuzen
The textures were pretty neat, makes me think of Planet Oozla in Ratchet & Clank 2. I don't really have much to say about the level design itself, it's mostly dashing through an open area or some cramped stairs.

Square City Zone by Riolucariolu
Short and sweet, nothing wrong with that... But there isn't really much to do, it felt like going through flat ground with a few rings and enemies.

Aquatic Port Zone by WasifBoomz
In many ways, it's better than... Hypertower... But this still makes almost no sense. It's that right level of chaos and ill quality to where one could even love it... I want more...

Azlant Ruin Zone by Gambit
I'd hate to flame, but this is hot garbage. It's extremely easy to get lost in that convoluted underwater temple. And then after that there's a bunch of flat ground with nothing but enemies, then a boxed in room where you just run forward to the end, but it doesn't telegraph that you get conveniently teleported at the end... Then the cherry on top is fighting MT_METALSONIC_BATTLE with absolutely no sort of twist? It's already a bad boss, but you're not even doing anything unique with it, so why have it there?

Circuit

Both of these are about the same in my eyes, and it was hard to choose which I liked more...

Electric Avenue Zone by Joe Mewstard
Nice and simple fun. Could've used animated textures to make those harmful electric floors more menacing.

Caldron Cavern Zone by JABSphere94
Pretty good, but all of your maps feel pretty same-y, down to how you do geometry. But generally, I'd say you're getting better.

As per usual, I do not rate Battle maps, but I do at least try them out. Pretty cool stuff you people make, but I don't care about Battle enough to get deep into it's level design philosophy.
 
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