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XWE 1.16

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I just hope they can get lowercase letter support in there, if it's not already implemented..
 
It didn't tell me!

edit: here:
eXtendable
Wad Editor Latest Version: 1.16 (2006.02.12)
Developed by Csabo



News/Updates

2006.02.12
After more than a year, the new version (1.16) is here. From now on, besides the full version, you will also find the latest beta (EXE file only) on the main mirror. The help file has been reorganized to be more useful and updated with more frequently asked questions. I've also updated the user comments section. Download and enjoy!
Click and drag sprite alignment [requested by Gargoylol]
Full PNG support:
- New Load raw data to import any lump without conversion
- PNG patches are aligned for ZDooM [Thanks to Randy Heit for the ZDooM specific info]
- Save As for PNG files does not convert them into BMPs
New option (on by default): Auto play sounds. Also sounds now play asynchronously
New option: disable undo. This speeds up operations so you get better performance on large files (but no undo of course) [requested by Scuba Steve]
Loading tall patches fixed, loading BMP files is more flexible [thanks Krillancello, Macro11_1, Skadoomer]
Partial support for Future Shock [requested by WildWeasel]
New function: convert MIDI to MUS [requested by robindegen]
Extra characters in lump names after zero byte are ignored (Memento Mori maps load fine now)
Better support for Quake WADs
When exporting lumps, XWE filters out invalid characers from filenames
Plus many bugs/issues reported on the forum fixed

Finally!!!

I can load all the large textures now!
 
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