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So there was something I want to make but when I changed the SpawnHealth it caused the enemy to disappear the first time I hit it instead of staying alive. Any ideas on how to fix this?
I'm not sure if I'm mistaken, but if your object with more than 1 health does not have a painstate to transition to, it will default to the S_NULL state. This state will cause the object to be immediately removed with no further actions taken.
Try giving your enemy a painstate to transition to when it loses health so the object doesn't dissapear.
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