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The Jab Patch (for Battle) V1.4.1

JABSphere94

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JABSphere94 submitted a new resource:

The Jab Patch (for Battle) - a balance patch no one asked for

THIS WAD MUST BE LOADED AFTER BATTLE MOD FOR ALL OF IT TO WORK PROPERLY

Since the next update for battle wont be for a while here's a little unofficial balance patch I made for the base 6 characters. It consists mostly of buffs so if you feel that the base characters needed to be stronger or just want to spice things up a bit give this WAD a try.

SONIC

Super Spin jump
-Cool down reduced.

-Added some invulnerability frames on startup.

Ground Pound
- Cool down is only applied when...

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JABSphere94 updated The Jab Patch (for Battle) with a new update entry:

The JAB Patch update 1.1

change log:

- hit box code is a little better optimized
- hit box knock back scales with character speed

- added a universal wall combo mechanic
when someone is hit into a wall at high speeds they will tumble off the wall leaving themselves open to another attack

Sonic changes
- super spin jumps sweet spot attack increased form 2 to 3
- super spin jumps invulnerability frames slightly extended
-ground pounds sweet spot attack increased form 2 to 3
- ground pounds invulnerability frames...

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JABSphere94 updated The Jab Patch (for Battle) with a new update entry:

v1.2 update

change log:

universal changes:

when a projectile is parried will now tumble the attacker if within parry's effect range

Knuckles:

added some code for compatibility with other mods

fixed a bug involving using glide after bump while holding flag or diamond

dig preserves momentum better when used from a spin dash

time needed to stay underground before being able to perform dig actions reduced

explosive punch start up reduced

made explosive punch movement easier to control

Amy:

piko...

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JABSphere94 updated The Jab Patch (for Battle) with a new update entry:

v1.3 a thok rebalance no one asked for

change log

Sonic
- thok's speed is now tied to a cool down the more you use it the slower it becomes the less you use it the faster it becomes.
- thok's cool down only recharges if move at decent speeds or charging a spin dash.
- a small effect will play to signify that the thok is at max speed
-thoking at high speeds will leave behind thok turbulence which other players can grab to gain a speed boost

Knuckles
- glide landing now has a defense of 1 from the front

Tails
- tails himself...

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JABSphere94 updated The Jab Patch (for Battle) with a new update entry:

bug fixes + unwanted additions

change log:

Sonic
Vertical speed can now recharge thok's cool down.

Can now mulit-thok if thok's speed is high enough.

Fixed a bug where Spin Wave would not fire in reverse gravity.

Amy
Fixed a bug where Piko Spinning into the ground could give invulnerability frames.

Re added Piko Tornado, can only be used when Amy's hammer is at full charge, has a cool down of 3 seconds.

Tails
Slightly increased invulnerability frames on Flight Dash.

Knuckles
Fixed a bug where he can glide during...

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