Omnix Pack v7.0! Sonic Riders Edition last part - Green Cave!!

[Level Pack] Omnix Pack v7.0! Sonic Riders Edition last part - Green Cave!! 7.0

Omnix updated Omnix Pack v5.1! Crisis City has arrived!! with a new update entry:

Omnix Pack v6.0! Sonic Riders Edition part 1 - Square Quartet!!

V6.0:
- Release of Square Quartet (Battle map and hell map)
- New version of Omnix pack banner in-game
- Changed some aesthetics in Amigo's City
- Item boxes are now under the balloons too in case you don't have enough speed in Amigo's City
- Fixed the black walls that would appear if you played Opal Coast in software mode
- Planet Wisp is a little smaller than the previous one now
- Added more new sounds that play while driving in Planet Wisp
- Fixed an issue that sometimes the...

Read the rest of this update entry...
 
Omnix updated Omnix Pack v6.0! Sonic Riders Edition part 1 - Square Quartet!! with a new update entry:

Omnix Pack v6.0! Sonic Riders Edition part 1 - Square Quartet!!

V6.0:
- Release of Square Quartet (Battle map and hell map)
- New version of Omnix pack banner in-game
- Changed some aesthetics in Amigo's City
- Item boxes are now under the balloons too in case you don't have enough speed in Amigo's City
- Fixed the black walls that would appear if you played Opal Coast in software mode
- Planet Wisp is a little smaller than the previous one now
- Added more new sounds that play while driving in Planet Wisp
- Fixed an issue that sometimes the...

Read the rest of this update entry...
 
Had this since the initial release, but I just noticed a minor bug (if it is one, that is).

On Crisis City, at the beginning of the course/on the last 90° turn, the building to the left (the one you bump into if you don't make the turn) randomly causes you to respawn if you hit it. It's the only building I could find that has a killplane, so I figured it must be a bug or an oversight.
 
Wanted to shout out Planet Wisp. I'd say it is my favorite of your tracks. I'm already a fan of the level from Colors, and you did a great job transitioning it to Kart. The moving pistons in the background, the purple light bridge from Sonic Team Racing, and especially the Eggman announcements are all wonderful touches. A nice lengthy track. If I could give a couple requests, I'd say add one or two minor obstacles onto the track like robots or moving machinery. It is a long track with only a couple shortcuts, the first of which isn't incredibly useful so some other elements could help keep the driving engaging. Regardless, excellent work!
 
Had this since the initial release, but I just noticed a minor bug (if it is one, that is).

On Crisis City, at the beginning of the course/on the last 90° turn, the building to the left (the one you bump into if you don't make the turn) randomly causes you to respawn if you hit it. It's the only building I could find that has a killplane, so I figured it must be a bug or an oversight.
Thank you for your feedback! I'll take a look at it.
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Wanted to shout out Planet Wisp. I'd say it is my favorite of your tracks. I'm already a fan of the level from Colors, and you did a great job transitioning it to Kart. The moving pistons in the background, the purple light bridge from Sonic Team Racing, and especially the Eggman announcements are all wonderful touches. A nice lengthy track. If I could give a couple requests, I'd say add one or two minor obstacles onto the track like robots or moving machinery. It is a long track with only a couple shortcuts, the first of which isn't incredibly useful so some other elements could help keep the driving engaging. Regardless, excellent work!
YAY! Thank you so much ;). About the obstacles I'll think about it, but it won't come in the next patch for now.
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Is it me, or assets for Crisis City from Sonic 2006 Level Pack?
Nah, I ripped the textures from the game itself :p, the same with Windmill Isle.
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Looking good, love the level themes.
Love these cliffside coastal towns.
Thank you so much!!!
 
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Hey there! It's a minor thing, and I understand if you don't care, but just bringing it up to make you aware: Crisis City on C9 has a conflict with one of the maps in CCCP; although it is one of the Map Hell tracks, so it's probably not a big deal... still, worth changing if you want!
 

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