mtf_duelcity.wad

Is this map good?

  • Yes.

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  • Maybe...

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  • No.

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SonicX8000

Graphic & Sprite Modder.
Judge
This map supports MATCH, TAG, and CTF.

Due to its gametypes, the map is MAPA1, and it will keep repeating itself over and over again unless you make a change, because of this, the map may end up going into the wrong gametype.

LINK http://www.sendspace.com/file/dal75f

Screenshots

The area of the city.

Red base.

Blue base.

*NEW* The sewer path.

NOTE: These screenshots were taken during gametype match, the flags are there, but only appear if your playing CTF. In match they disapper.

Only 4 deathmatch starts due to that I am thinking you may spawn right into a enemy base while in CTF.
 
Link updated.

I have changed those textures on the base to a diffent texture.

The area where the red springs are were unable to reach the top of the building.

EDIT: Link updated again due to that I found a missing texture inside the red base. -_-

EDIT2: Link updated again for the 4th time, some blue spawns were inside the red base.
 
It's not a bad map. But it's a bit overpowering with the 5 ring elements on the same map. plus there are 4 infinite rings on the same map. I suggest taking at least 2 - 3 out.

Other from that I rate it a 8.9/10
 
You really need to stop adding the World of Pain in your maps, SonicX8000. And oh, is that two REDWALLS in that last picture?
 
Vash said:
You really need to stop adding the World of Pain in your maps, SonicX8000. And oh, is that two REDWALLS in that last picture?

This will be the final map that will have world of pain.

No, those redwalls are the missing upper textures, which can be found in most levels if you play in OpenGL.
 
Not a bad map. I have no level making skills so I wait for the pros to make good ctf levels like you.
 
Earuto said:
Not a bad map. I have no level making skills so I wait for the pros to make good ctf levels like you.






Ohohohoho. Levels like this really should be split somehow, you know, and World of Pain = bad. Hell, I would rather go for a homing-auto-bomb-rail ring, and just leave out the infinity.
 
You said it supports tag right... I did tag and got an error Not enough starts on map. :( Well capture the flag works. :x
 
Segmint said:
Earuto said:
Not a bad map. I have no level making skills so I wait for the pros to make good ctf levels like you.






Ohohohoho. Levels like this really should be split somehow, you know, and World of Pain = bad. Hell, I would rather go for a homing-auto-bomb-rail ring, and just leave out the infinity.
Uh.. that is still World of Pain. Infinity doesn't do anything. Grab all weapons, press ring throw, and you will notice that infinity is still there.
 
Homing + Auto + Bomb + Rail = World Of Pain.

World Of Pain
This hits all characters (unless it matching a team color.) no matter where they are, thus meaning if they are somewhere way far away, it will get them.

I am wrong am I?
 
If you're reading this, you're wasting part of your life....

Noyou'renot. You know, it should be that Bomb+Rail+Auto+Homing isn't World of Pain, add infinite, and it is, and you run out of the infinite, so you then continue to fire Bomb+Rail+Auto+Homing rings. It would be really easy to code, if you look at how the firing code works.
 
I took the time to try this map and was sadly dissapointed. You've got you're rings placed in the cramped areas where nobody wants to go, and in the open where everybody travels you've got none. Also, I was getting lag in singleplayer.

Singleplayer.
 
BlueZero4 said:
Also, I was getting lag in singleplayer.

Singleplayer.
*Jaw drops* I think it's either the map, or your computer. It might not happen on every single computer.
 
josh the hedgehog said:
You said it supports tag right... I did tag and got an error Not enough starts on map. :( Well capture the flag works. :x
Can someone please answer! I just tried singleplayer and it still doesnt work. Please help. :cry:
 
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