• Due to the dramatic number of changes to the game in 2.2, the old Bug Reports subforum has been archived and we are starting with a clean slate.

    If you feel you have found a problem with the game, please create a new thread with a summary of the bug as the thread name. Try to include as much information as you can in the initial post, including a description of what the expected behavior is and ways to reproduce the bug (if possible). Do not hesitate to upload any screenshots, logs, or WAD files that may aid in identifying and solving the issue. You do not need to enable DEVMODE for any screenshots you take; important information such as location, info, map name, and map number is automatically stored inside every screenshot.

    Please make one thread for each bug you find. Grouping multiple bugs together in a single thread makes it much harder for us to track what bugs have been fixed. To that end, any thread that does group unrelated bugs together will immediately be marked "Invalid" and locked.

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    A quick definition of each resolution:

    The bug has yet to be confirmed by a member of the development team.

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    Note, bug reports for SRB2Kart should be submitted to their bug reports thread: https://mb.srb2.org/showthread.php?t=43795

Confirmed [Mild spoiler] can prevent jumps

Warning: Mild spoiler ahead. It's not about something that didn't exist in 2.1, though.
It's a pretty mild spoiler, but make sure that you've collected all 7 Chaos Emeralds as Sonic (or Sonic & Tails) before viewing it.
Super Sonic can float by jumping and then holding the Spin key in the air while having a little horizontal velocity. This is just like in 2.1, and earlier too.

But, in 2.2.0, I experience that if I hold Spin and float, then land while still floating (e.g. by hovering into an upwards slope), the next time that I try to jump, Super Sonic will curl up into a jump ball for one tic and play a jump sound, but be un-curled and grounded again the next tic, not actually jumping.

I don't recall whether this happens when float-landing only without Thokking, only after Thokking, or if Thokking is irrelevant; If you can't reproduce the issue while not Thokking, try to Thok the next time.

Also, for best reproduction, try to float-land on an upwards slope, run up the slope, then jump while on the same sector without having fallen off anything first. I don't know if that's relevant either, but it probably is.
Environment: SRB2 v2.2.0 (32-bit), on a 64-bit Windows 10.
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