Maril
Fluffy Kitsune Connoisseur
mega specki
mega specki is a new (very early wip) project that'll change the
srb2 campaign into a more mega man-influenced one
tackle the main four stages in any order, then keep on playing
to eventually uncover what happened to mobius and who is
responsible for the disappearance of your friends!
(nothing yet in the gifs, i wanna avoid as many spoilers as possible)
different aiming
mega specki uses different aiming from the one used in P_SPMAngle,
allowing for her to have more accurate shots while maintaining bullet
speed and etc
the planned stages are:
greenflower zone (opening stage)
frozen hillside 1
aerial garden zone (will be made a bit shorter)
azure temple zone (will be made easier, i promise)
castle eggman 1 (will use forest fortress actually, works better for the end)
arid canyon zone (intermission stage)
frozen hillside 2
castle eggman 2
black core 1-3 (the aggro stages)
all main stages will have bosses at the end of them, with the inclusion of the opening stage, intermission stage, and act 2s.
ideas are welcome, yes there will be a stage select (with specki face :>), a more custom hud, multiplayer support (with more characters! [multiplayer exclusive tho]), etc.
beta-testing is a possibility, but all inclusions will be decided by me, and me specificly. @JanaSol is an exception however, and is allowed to beta test anyways lol
many sprites will be reused from specki and speckichars, but is required to make this more feasible, do please understand
you can swim now
what if cool hud that moves with you....
added a slight trail to the uhhhh, bullets
hud shakes when you take damage
how about an arm as well, it looks funny but i think it's fine (?)
i probably won't be able to work on this much tomorrow, but i want to implement the stage select in some sort of form
mega specki is a new (very early wip) project that'll change the
srb2 campaign into a more mega man-influenced one
tackle the main four stages in any order, then keep on playing
to eventually uncover what happened to mobius and who is
responsible for the disappearance of your friends!
(nothing yet in the gifs, i wanna avoid as many spoilers as possible)
mega specki uses different aiming from the one used in P_SPMAngle,
allowing for her to have more accurate shots while maintaining bullet
speed and etc
the planned stages are:
greenflower zone (opening stage)
frozen hillside 1
aerial garden zone (will be made a bit shorter)
azure temple zone (will be made easier, i promise)
castle eggman 1 (will use forest fortress actually, works better for the end)
arid canyon zone (intermission stage)
frozen hillside 2
castle eggman 2
black core 1-3 (the aggro stages)
all main stages will have bosses at the end of them, with the inclusion of the opening stage, intermission stage, and act 2s.
ideas are welcome, yes there will be a stage select (with specki face :>), a more custom hud, multiplayer support (with more characters! [multiplayer exclusive tho]), etc.
beta-testing is a possibility, but all inclusions will be decided by me, and me specificly. @JanaSol is an exception however, and is allowed to beta test anyways lol
many sprites will be reused from specki and speckichars, but is required to make this more feasible, do please understand
<3
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you can swim now
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what if cool hud that moves with you....
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Post automatically merged:
hud shakes when you take damage
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Post automatically merged:
i probably won't be able to work on this much tomorrow, but i want to implement the stage select in some sort of form
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