• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

Maril

Fluffy Kitsune Connoisseur
mega specki
srb25422.gif

mega specki is a new (very early wip) project that'll change the
srb2 campaign into a more mega man-influenced one

tackle the main four stages in any order, then keep on playing
to eventually uncover what happened to mobius and who is
responsible for the disappearance of your friends!

(nothing yet in the gifs, i wanna avoid as many spoilers as possible)




srb25420.gif
different aiming
mega specki uses different aiming from the one used in P_SPMAngle,
allowing for her to have more accurate shots while maintaining bullet
speed and etc









the planned stages are:
greenflower zone (opening stage)
frozen hillside 1
aerial garden zone (will be made a bit shorter)
azure temple zone (will be made easier, i promise)
castle eggman 1 (will use forest fortress actually, works better for the end)
arid canyon zone (intermission stage)
frozen hillside 2
castle eggman 2
black core 1-3 (the aggro stages)

all main stages will have bosses at the end of them, with the inclusion of the opening stage, intermission stage, and act 2s.
ideas are welcome, yes there will be a stage select (with specki face :>), a more custom hud, multiplayer support (with more characters! [multiplayer exclusive tho]), etc.
beta-testing is a possibility, but all inclusions will be decided by me, and me specificly. @JanaSol is an exception however, and is allowed to beta test anyways lol
many sprites will be reused from specki and speckichars, but is required to make this more feasible, do please understand <3
Post automatically merged:

you can swim now
srb25425.gif

Post automatically merged:

srb25435.gif

what if cool hud that moves with you....









Post automatically merged:

srb25436.gif
added a slight trail to the uhhhh, bullets









Post automatically merged:

hud shakes when you take damage
srb25438.gif










Post automatically merged:

srb25441.gif
how about an arm as well, it looks funny but i think it's fine (?)
Post automatically merged:

i probably won't be able to work on this much tomorrow, but i want to implement the stage select in some sort of form
 
Last edited:
srb25456.gif
dashing

you find the capsule for it in FHZ, and you use it by pressing spin on the ground
it doesn't let you through spingaps, but it's still nice for fast traversal
(also the only means of breaking bustable walls atm)






Post automatically merged:

also nice for reaching certain stuff that's out of reach by normal means
srb25460.gif
 
Last edited:
if anything, this is kinda devlog, i MIGHT release public betas every now and then but i am not sure
 
i just made peak (spoilers)
or well, wip peak
srb25482.gif
Post automatically merged:

also yes the gif ends right after the spring
 
This isn't a chat thread, I think y'all got your threads mixed up.
Post automatically merged:

This isn't a chat thread, I think y'all got your threads mixed up.
 
Last edited:

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top