Linedef type 7 doesnt work properly with non-square textures in OpenGL

NeonSRB2

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Havent done an extensive amount of testing on this, but non sqaure textures just start skewing wierdly when rotated

srb20493.gif


Included is a test wad that replaces GFZ1, showcases the thing with labyrinth textures incase of the offchance that i actually finish this christmas remake
 

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