Lamibe
Member
I didn't played much and don't have a lot of notes(It's almost over) so hard to sort the levels.
Wild west Zone :
A very solid level. Simple by design but enjoyable.
Oasis palace zone :
I found this level awesome. Nice tornado and theme.
Toffee Tor :
Not much to say here outside that I loved rollout on water and it look nice.
Aqua Paradise :
A nice map but a little too much rings and lives and one checkpoint is glitched. Outside of that it's a solid map.
Cyan Height Zone :
What we regret the most from this level is that it end when we start the fun.
The level start isn't that great as it's narrow but it became quickly better mostly with the plane.
Rustic Tamplar Zone :
Tedious at some point but easily feasible. Just the precise spin which is pain but not punitive so a few try and that all.
A good use of spring for slight character specific variation.
Hectic Harbor Zone :
A short level but fun if we know the path. The path is sometimes hard to figure mostly at the end.
Myriad Memory :
A very peaceful map. Not punishing but too dark so hard to see some things.
Metallic Madness :
I know this level is a port of a good future level but it feel empty because of that.
Not much rings and badnik only plateforming even if it's not bad.
Snowflex Ridge :
A Spyro level is nice to see but even if mechanics are well reproduced the level itself don't fit SRB2 well and cause lag.
It's easy to go wrong way and break the checkpoints. Also where are butterfly ?
Wasteland Wilds :
Flat level but not that bad. Hard to see Sonic path near the start.
Cluttered cavern zone :
Great level but useless long path and easy to get lost. Outside of that nothing much to say.
Concordian Coast Zone :
A great looking level but not that interesting and too short.
Heroes Hall :
The level fulfill it's theme as it look great and try to have a lore but that impact the gameplay as it's way too long and too much huge boring room.
Too much button at place where we don't need one.
The role specific path become worse and worse : Firsts are great but Church is empty and hard to see the switch, Archer is a maze and Sword is lazy.
Crystal Cave :
The theme is nice but the first half is too closed and full of corridor.
The second half is better for that but perhaps a bit too open. Also it's quite short.
Anteggtica Zone :
Not much to say because there is not much to say about it. Empty short level
Overgrown Height Zone :
Don't say anything about it, I didn't enjoyed it. One of the best looking level but lack of testing.
A lot of checkpoints are badly angled and springs chains aren't correctly placed.
There is a second ending but hard to notice it(from what I heard).
Quite long also because of it's difficulty.
Shadow of Atlantis Zone :
Great looking but had to use a weird glitch to pass the search buttons room.
And it's followed by a living room ? What ?
Magma Fall Zone :
Look nice but that all.
Lack of checkpoint and sometimes path hard to see, so much we go back to the beginning.
Broken alignment of some fan and some don't even work.
Didn't finish it.
Valley Fall Zone :
Boring outside of the hell which is underwater maze. That maze is a pain even with the hidden bubble shield.
Hypertower Zone :
Who wanted Parkour level ? Doesn't lag at all but even if start don't punish(even if you cannot respawn in coop) you need a detour sometimes and a random room is punishing.
Wild west Zone :
A very solid level. Simple by design but enjoyable.
Oasis palace zone :
I found this level awesome. Nice tornado and theme.
Toffee Tor :
Not much to say here outside that I loved rollout on water and it look nice.
Aqua Paradise :
A nice map but a little too much rings and lives and one checkpoint is glitched. Outside of that it's a solid map.
Cyan Height Zone :
What we regret the most from this level is that it end when we start the fun.
The level start isn't that great as it's narrow but it became quickly better mostly with the plane.
Rustic Tamplar Zone :
Tedious at some point but easily feasible. Just the precise spin which is pain but not punitive so a few try and that all.
A good use of spring for slight character specific variation.
Hectic Harbor Zone :
A short level but fun if we know the path. The path is sometimes hard to figure mostly at the end.
Myriad Memory :
A very peaceful map. Not punishing but too dark so hard to see some things.
Metallic Madness :
I know this level is a port of a good future level but it feel empty because of that.
Not much rings and badnik only plateforming even if it's not bad.
Snowflex Ridge :
A Spyro level is nice to see but even if mechanics are well reproduced the level itself don't fit SRB2 well and cause lag.
It's easy to go wrong way and break the checkpoints. Also where are butterfly ?
Wasteland Wilds :
Flat level but not that bad. Hard to see Sonic path near the start.
Cluttered cavern zone :
Great level but useless long path and easy to get lost. Outside of that nothing much to say.
Concordian Coast Zone :
A great looking level but not that interesting and too short.
Heroes Hall :
The level fulfill it's theme as it look great and try to have a lore but that impact the gameplay as it's way too long and too much huge boring room.
Too much button at place where we don't need one.
The role specific path become worse and worse : Firsts are great but Church is empty and hard to see the switch, Archer is a maze and Sword is lazy.
Crystal Cave :
The theme is nice but the first half is too closed and full of corridor.
The second half is better for that but perhaps a bit too open. Also it's quite short.
Anteggtica Zone :
Not much to say because there is not much to say about it. Empty short level
Overgrown Height Zone :
Don't say anything about it, I didn't enjoyed it. One of the best looking level but lack of testing.
A lot of checkpoints are badly angled and springs chains aren't correctly placed.
There is a second ending but hard to notice it(from what I heard).
Quite long also because of it's difficulty.
Shadow of Atlantis Zone :
Great looking but had to use a weird glitch to pass the search buttons room.
And it's followed by a living room ? What ?
Magma Fall Zone :
Look nice but that all.
Lack of checkpoint and sometimes path hard to see, so much we go back to the beginning.
Broken alignment of some fan and some don't even work.
Didn't finish it.
Valley Fall Zone :
Boring outside of the hell which is underwater maze. That maze is a pain even with the hidden bubble shield.
Hypertower Zone :
Who wanted Parkour level ? Doesn't lag at all but even if start don't punish(even if you cannot respawn in coop) you need a detour sometimes and a random room is punishing.
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