Here he is, HMS123311 in it's most* former glory ported to SRB2 v2.2. With everything you know and love about HMS to boot!
Ability List:
(for those who didn't already know it)
(for those who didn't already know it)
- Chaos Control Armageddon Multi-Thok
- Hyper Spindash
- Permanent Attraction
- Permanent Elemental Flames
- Permanent Drown/Suffocation resistance
- No ring-drain Super mode
- Extremely high S_SKIN values
- Match Super in SP/Co-op/Race
- BossKill™
- ULTIMATE RECOLOR GLORY!!!111!!!1!
- Resistance to Toe-stubbing
- Incredible Backstory writing
- More to (probably not) come!
Known Bugs:
- Some mobjs are deleted/killed on contact if not on a whitelist
- Chaos Controlling into certain sectors can kill you
Changelog:
Version 2.1
Extended the transformation frames
Whitelisted bunch of objects
Has NiGHTS frames
Other stuff I probably forgot
Version 2
Ported to SRB2 v2.2
Version 1.21
Fixed the broken "tunes default" call.
Version 1.2
Complete code refactor
Chaos Control has minimal support for "breaking" glass FOFs. No visual effect for it, but HMS can remove their solidity.
Bugs with adding HMS in the middle of a netgame have been fixed.
Bugs with switching skins from HMS have been fixed.
Fancy sparks from 1.09.4 have been ported successfully.
Added some extra entries to the whitelist script.
Made mobj kill detection a lot better.
HMS doesn't endlessly rise when dying.
Removed footcancer. Again.
More bugfixes, most of which I forgot.
HMS is disabled in ringslinger gametypes. I shouldn't have to point out why it would be a bad idea to keep him enabled.
Version 1.1
Almost every single bug has been fixed by Katmint! Now you can enjoy recolor glory in peace!
Whitelist updated. Should no longer cause issues in ERZ3 and NiGHTS mode.
Abilities will no longer function in ringslinger gametypes.
Frame-freeze after finishing the level have been fixed.
All instances of super transform loops have been fixed.
Removed footcancer.
Version 1.0
Initial Release.
Version 2.1
Extended the transformation frames
Whitelisted bunch of objects
Has NiGHTS frames
Other stuff I probably forgot
Version 2
Ported to SRB2 v2.2
Version 1.21
Fixed the broken "tunes default" call.
Version 1.2
Complete code refactor
Chaos Control has minimal support for "breaking" glass FOFs. No visual effect for it, but HMS can remove their solidity.
Bugs with adding HMS in the middle of a netgame have been fixed.
Bugs with switching skins from HMS have been fixed.
Fancy sparks from 1.09.4 have been ported successfully.
Added some extra entries to the whitelist script.
Made mobj kill detection a lot better.
HMS doesn't endlessly rise when dying.
Removed footcancer. Again.
More bugfixes, most of which I forgot.
HMS is disabled in ringslinger gametypes. I shouldn't have to point out why it would be a bad idea to keep him enabled.
Version 1.1
Almost every single bug has been fixed by Katmint! Now you can enjoy recolor glory in peace!
Whitelist updated. Should no longer cause issues in ERZ3 and NiGHTS mode.
Abilities will no longer function in ringslinger gametypes.
Frame-freeze after finishing the level have been fixed.
All instances of super transform loops have been fixed.
Removed footcancer.
Version 1.0
Initial Release.
(*) Some stuff won't be as accurate as it was in 2.1 due to changes between versions.
Supporters / CoAuthors
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