Deadzone Fortress

Deadzone Fortress 2.1.2

Spektra

Shoot- I got sand in my eye !!
Spektra submitted a new resource:

Deadzone Fortress - !! CONSTRUCTION ZONE AHEAD !!

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This has been almost a year and a half in the making.
I started this project on 31st March, 2023, and finished it on 10th September, 2024.
And I am very happy to say that it's complete now !!

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WELCOME TO DEADZONE FORTRESS !! A run through a fortress under construction in the Deadzone Area, and my very first addon !! :D...

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it's just crashing my game without any error message in the log as soon as i enter the level, the title card isn't even able to fade out and show the level

srb20274.gif
 
I said this in my OLDC2024 review and I'll say it again - the level is too cramped and there's too much going on, it literally takes a minute to get through and there's too much badniks. this needs to be increased at least 3 times

srb20325.png
 
it's just crashing my game without any error message in the log as soon as i enter the level, the title card isn't even able to fade out and show the level

View attachment 143533
This is due to the fact that I posted the wrong file. My sincere apologies. I have since uploaded the correct file, and it should work if you'd like to try again. This is my first time ever doing something like this.
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I said this in my OLDC2024 review and I'll say it again - the level is too cramped and there's too much going on, it literally takes a minute to get through and there's too much badniks. this needs to be increased at least 3 times

View attachment 143542
Yeah, I do understand that it is very cramped and not Sonic-like at all. The next level I make will have consistent running and platforming, and not be NEARLY as cramped. And yes, I did 100% go overboard with the badniks.
The reason for the level being cramped however, is because I personally absolutely despise negative space. I hate it when there's just open space that isn't being used for something, decorative or otherwise.
 
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