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Custom exit sectors and script linedefs

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Sik

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First problem: custom exit sectors. For some reason they don't work. Yeah, the tagged sector is of type "Exit sector", and the map number is the linedef length. But it crashes for some reason. For testing, I'm trying to go to map 9 (the last one), but still crashes... When I set the sector as a simple exit sector (not custom), the game doesn't crash, hovewer. I don't know what more to do.

Second problem: script linedefs. If somebody know how to make them, post it here! It's not important for the moment, but get the info now would be useful in the future :D
 
Have you read the SRB2 Specials list in the level editing section?
 
Your custom exit sector problem is confuzing. In one part it sounds like you're doing it correctly, then you make it seem like you're making the exit sector itself a custom exit linedef or something... And are you sure you're using real lengths rather then 64-unit blocks?
 
Kaos the Hedgehog said:
Have you read the SRB2 Specials list in the level editing section?
Yeah (I have a copy of it in my HD), and it didn't help.

Jason the echidna said:
Your custom exit sector problem is confuzing. In one part it sounds like you're doing it correctly, then you make it seem like you're making the exit sector itself a custom exit linedef or something... And are you sure you're using real lengths rather then 64-unit blocks?
No, the linedef is in a different sector, and I specified explicitly the size of the linedef to 9 points (no 9 64-unit blocks, which is 576 points long), so it can't be wrong. Unless it's a bug.

Hovewer, if you know how to avoid that wait until you change the level (I'm not meaning the countscore, just the wait before change to that screen), I'll use that method instead of this one.
 
OK, OK, this is the WAD that I have now: http://www.rctd.ft6.com/uploads/sik_ash_map01_a.wad

You'll see probably some strange things. It's because the level header and the changed graphics (I changed the XMas graphics with others) are in different WADs. Hovewer, with them or without them, the game crashes.

More details? Message: none :? Crashes without show a message.
 
You must be using a 1.08 specials list, Sik. Get the new one. Linedef length isn't what you use.
 
It works now. Thanks! I learned how to use script linedefs, too. But there is an error in the list for 1.09: it is written that for the script linedefs the number of script is the linedef length. Hovewer, after check, it's the floor of the sector, too, like with the custom exits.

Another thing: when it says "front sector floor", what does it mean? The texture or the height? It worked to me because I set both, but what of the two does it mean?
 
If it said flat, then it would be the graphic, however, what linedef executer uses the front sectors floor flat?

Anyway, simply enough, it's the height.
 
But since flats have never been very well numbered, it's obviously the height, which has a definite numerical value.
 
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