Fixed 2.2.8 and below: Characters die if they jump near a spin gap under certain conditions

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Icalasari

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Said conditions are if they have CA2 = anything other than CA2_SPINDASH while the character has the ability to damage foes with a jump

It causes them to change in size for a brief second when jumping, thus making them enter the gap, only for the game to realize the character shouldn't fit, killing them instantly


No vid as all of them are too big for the forum
 
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this is normal because a spinning character could go under there while rolling, their hitbox is smaller, but if a non spindash character tries forcing itself to roll like that, it makes the character not spin and kill them
 
I do have a solution however, using lua you can change the character's spinehight to be their regular height when not spinning, this will effect the jump hurtbox though, so this should be character specific.

---------- Post added at 12:33 PM ---------- Previous post was at 12:30 PM ----------

Like this:
Code:
-- Made by Neon, free to use.
local function nospeen(p)
    if p.mo.skin == "idk" then
        p.spinheight = p.height
    end
end
addHook("PlayerThink", nospeen)
 
this is normal because a spinning character could go under there while rolling, their hitbox is smaller, but if a non spindash character tries forcing itself to roll like that, it makes the character not spin and kill them

That's not the issue.

The issue is that the hitbox changes to the spin height briefly during a jump if they can damage foes using it, ALLOWING the player to force themselves into the gap, then causing them to get crushed.

The bug is that quirk where your hitbox changes size to the spin height during a jump briefly.
 
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