I decided to dip my toes in the level creating waters and made this little level.
It's a short and easy level with not many hazards.
Now with a second act!
Update v1.1: You can now play this level from a fresh save.
Update v2: The water now has colormaps and I've tweaked the level design a...
Mario Who?
Here's the first release of SRB2Xtreme, a project I ended up starting with a port of Jade Gully Act 1 (which is the main feature of this demo), with the namesake of planning to have levels from Sonic X-treme; the cancelled Saturn/PC Sonic game that never came to be, but that we got...
Hello yellow! For those of you who played this stage back in 2.1, welcome back! And to those who haven't played it before, welcome to Koopa Kavern Zone!
This is a port of Koopa Kavern, that I made my self, that simply updates it so that it can work with 2.2. In addition, I have made some small...
Did you hate the fact that the actual Null Space part of the stage in Sonic Forces was just 15 seconds of automation? Whelp I fixed that by remaking Null Space in SRB2. ^-^
This is a port of my Null Space stage from 2.1 with a huge texture makeover
I have made two secrets in this stage, see if...
you had a weird dream?
I had a weird dream
I didn't know where I was
I didn't know where to go
all I saw were moody colors
that made me feel I was on a place I could never be
but it was just a weird dream
I had a weird dream.
Final Demo Zone is a technical experiment built during my time as a SRB2 developer, and turned into a unique playable experience.
Neo Aerial Garden Zone was an attempt to incorporate all three substantial acts of AGZ (plus minor trimmings) into a single stage. It was hailed as a technical...
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