Flame Thrower! (flamethrower.wad) Update!

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zck2020 said:
Epic! This is very good! It'd even be cooler though, if you made it set things/players on fire for a short period of time. :D
Fixed.
And that would be hilarious.
*watches sonic run around burning himself to a crisp*
 
zck2020 said:
...So...any progress?...

Not while I was sleeping no XD. I'm starting now.

supershadow2 said:
zck2020 said:
Epic! This is very good! It'd even be cooler though, if you made it set things/players on fire for a short period of time. :D
Fixed.
And that would be hilarious.
*watches sonic run around burning himself to a crisp*

Shoot that auto ring and run as fast as you can :P.

EDIT: I think I need to bring back control of the vertical angle for the flame thrower, which means no more "A_MoveRealitive". Otherwise, you only get the little flames lining the walls.

EDIT2: Never mind, A_MoveRealitive is necessary for flame movement >_<. So I guess the last state of the flames existence will spawn little spin fires, and the death state will just turn into one.
 
Ok I'm tried of editing my post, so double post, and heres what I've got:
srb20163yd1.png


It spawns spin fires, but they just stay there the whole round, still need to fix that. Also for some reason whether you're in the air or not, they spawn straight to the ground.
 
Quick update:

I was never successfully in getting those little flames to spawn correctly, so the wad is the final version for now. If the link died, PM me and I'll re-upload it.
 
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