Fixed Front-Facing sprite flashes in opengl

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Sorry if this has been noted before, but when setting up player color in multiplayer with opengl, if you select another color first (for example, scrolling through the colors to get to the one you want), the walking animation displayed in the menu will remain the original color and briefly change for a frame before returning to that color.

After closing the menu, when the player character's color changes, the front sprite (noticeable if you rotate the camera in a 180) will flash one or more colors during the walking frames.

I do not know if this is seen by other players.
 
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