Invalid Mario Blocks always use different textures

Status
Not open for further replies.

NARbluebear

Member
When I put a Mario Block into my map, it always uses what I assume to be AGZFLR01, instead of whatever I specify it to be. This is a problem for numerous reasons:
1. Mario Blocks look out-of-place when observed in a level that isn't Aerial Garden
2. Even if it was AGZ, how would we know the difference between it and the walls/FOFs?
Below: GIF of the problem. On the right is a solid FOF, and on the left is a Mario Block.

srb20500.gif
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top