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ManimiFire

Meow Motherfuckers.
Hey look! It's that map from Sonic the Hedgehog 2! Yeah, the one with the countless spikes and traps and stuff... Well I was bored and I tried to make a kart map with the same style.

Enjoy!

Version 1.1

  • New PK3 support.
Supporters / Co-Authors:
 

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Last edited by a moderator:
Okay, okay. Somehow nobody has reported the issue with this map on this thread yet, so I guess I'll bring it to your attention if you weren't already aware:

unknown.png


The waypoints here are insanely kooky and when played on with a big lobby, placement numbers jump all over like fleas throughout a single lap. Because of this, item odds are actually unpredictable. This problem is something I find bizarre for a map that's merely five straightaways.

Also, I do admire how faithful it is to the visuals and conveyance of playing the namesake Zone from Sonic 2, I just think this could use a little more slopeage.
 

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