screwy above texture

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.hack

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I have a section in a level that looks like this.
----------------------------------------------------------------
| |
| |
ceil=2000 | ceil=4096 |
floor=1800 | floor=1800 <-- |
| |
| |
----------------------------------------------------------------

When you stand facing the lower ceiling, you see the sky's texture, instead of the sector's above texture. I have a thok barrier in, but it still doesn't help. I've also set the front and back above texture. anyone know how to fix this? :x
 
Using sky flats alters rendering behaviour. For one thing, the above texture isn't rendered when it otherwise would be (if the sky is on the ceiling, that is). This is for a good reason: you don't get walls floating in mid-air. If the lower-ceilinged sector is meant to be indoors, set its ceiling flat to something other than F_SKY1.
 
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