OpenGL Discussion Topic

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frozenLake

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I see a ton of topics about OpenGL, and I just figured that we should make one topic to rule them all.

Something that irks me about OpenGL, is the flower models. The pedals go back and forth, instead of all the way around. (Could easily be fixed with an SOC and WAD)

Remember everyone...

OpenGL is not supported.

And if a Dev is checking this, look at hw_md2.h

Code:
#define MD2_MAX_TRIANGLES               4096
#define MD2_MAX_VERTICES                2048
#define MD2_MAX_TEXCOORDS               2048
#define MD2_MAX_FRAMES                  512
#define MD2_MAX_SKINS                   32
#define MD2_MAX_FRAMESIZE               (MD2_MAX_VERTICES * 4 + 128)
 
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And if a Dev is checking this, look at hw_md2.h

Code:
#define MD2_MAX_TRIANGLES               4096
#define MD2_MAX_VERTICES                2048
#define MD2_MAX_TEXCOORDS               2048
#define MD2_MAX_FRAMES                  512
#define MD2_MAX_SKINS                   32
#define MD2_MAX_FRAMESIZE               (MD2_MAX_VERTICES * 4 + 128)

We based our MD2 system from something like this:

http://tfc.duke.free.fr/coding/md2-specs-en.html
Constants

Here are some constant values defining maximal dimensions:
Maximum number of triangles: 4096
Maximum number of vertices: 2048
Maximum number of texture coordinates: 2048
Maximum number of frames: 512
Maximum number of skins: 32
Number of precalculated normal vectors: 162
 
That is Neat.

You know, If the other characters still used sprites, we would be able to make models for them, just as we make models for enemies.
 
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That is Neat.

You know, If the other characters still used sprites, we would be able to make models for them, just as we make models for enemies.

They do use sprites, but they are all represented as S_PLAY.
 
Oh.

Well, We could always try to do the multi model project.

Now we know what that fourth corner will be for! (Monitor, and End Sign)
 
I wonder when someone will submit a Model...

Perhaps never because most people know it's useless messing with MD2s when we don't even have a stable hardware renderer in the first place? =P
 
So basically this topic is Nomekop's OpenGL Whining Blog? Cool with me, bro *knuckle bump*
 
This may be a stupid question, but how do I access the 3D card options? for SRB2 or Doom.

I´ve seen alot of people with videos of them playing SRB2 (or Doom) with 3D highlight effects, any help?
 
Coronas are off because they're broken with 2.0's new thing sorting. Even then, you cannot access the 3D card options anymore.
 
Coronas are off because they're broken with 2.0's new thing sorting. Even then, you cannot access the 3D card options anymore.
the coronas/lighting list had been updated to 2.0.x and 3D card options menu can be accessed
 
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