SRB2 Message Board  

Go Back   SRB2 Message Board > Sonic Robo Blast 2 > Kart Releases & Mods > Levels

Reply
 
Thread Tools
Insanity Pack V.1.2 Details »»
Insanity Pack V.1.2
Version: v.1.2, by StardustSpeedway (Call me "Stardust". :P) StardustSpeedway is offline
Developer Last Online: Apr 2019

Category: Version: SRB2 Kart Rating: (5 votes - 3.20 average)
Released: 04-13-2019 Last Update: Never Installs: 0
Single Player Levels Multiplayer Levels SOCs Scripts Sprites/Graphics

Insanity Pack is pack of various levels for SRB2 Kart.

It currently features:

- 5 maps; 4 are race courses, 1 is a battle map.
- Retrowave aesthetics.
- A hellish version of Daytona Speedway.
- Final Lap Support!
- The sound of your sanity breaking.


Enjoy!

Maps:

Spoiler:
STAR CUP

HYDROCITY ZONE

Click image for larger version

Name:	kart0097.png
Views:	83
Size:	127.5 KB
ID:	18504

From Sonic the Hedgehog 3! Sadly, there's no water slides, but the fans and gaps of the course should be enough to make things interesting! 3 laps.

GEMSTONE GARDEN ZONE

Click image for larger version

Name:	kart0098.png
Views:	91
Size:	131.2 KB
ID:	18505

Remember the "PlaySEGA Sonic Level Creator"? ...No? Ah well. Race through the gardens and caves of this zone, make sure to put those speed shoes to good use! 3 laps.

RETROWAVE RUSH ZONE

Click image for larger version

Name:	kart0075.png
Views:	77
Size:	119.6 KB
ID:	18506

Remember Sonic Gaiden and it's retrowave/synthwave special stages? This is my take on that. 3 laps.

DAYTONA HELL ZONE

Click image for larger version

Name:	daytonahell.png
Views:	101
Size:	34.3 KB
ID:	18507

Once a speedway, now an eternal burning mess that's just a memory... with lava and stuff. Guess someone just didn't like Daytona. 3 laps.


Changelog
Spoiler:
V.1:
Initial release.

V1.1:
--HYDROCITY--
First non-ramp has a wind section to prevent dying.
There's now a ceiling above the sloped U-turn to prevent waterskipping with fast characters.
--GEMSTONE GARDEN--
Outside walls of U turns has been cut away a bit.
Music has been given a volume boost.
--RETROWAVE RUSH--
Arrows were added for a shortcut to make it more obvious where you need to go.
Signpost can no longer teleport and fly when it shouldn't.

--OTHER--
01001000 01101001 01110011 00100000 01110111 01101111 01110010 01101100 01100100 has been removed from the pack.

V.1.2:
--HYDROCITY--
First ramp no longer has a speed boost, so fast characters shouldn't skip on the water now... hopefully.
Speed pad sector has been raised. Now you shouldn't die there.
GBJ speed pad pit has been fixed.
Checkpoint angles have been fixed.
--GEMSTONE GARDEN--
Ramp has been readjusted to prevent you hitting the wall.
Pillar in the cave section has been moved to prevent you slamming into it. There's also a slope in it's place.
Some corners have been adjusted to make it more easier to tell where to go. If not, there's more arrows to do that for you.
Grass slopes have been fixed. No more visual issues there.
-- OTHER--
The actual wad and the FL music are separate attachments now.
01001000 01101001 01110011 00100000 01110111 01101111 01110010 01101100 01100100 has been removed from the pack again.



Known (and possibly unfixable) Issues:

Spoiler:
None at the moment! :)

Download Now

File Type: pk3 insanitypack_flmusic.pk3 (3.98 MB, 45 views)
File Type: pk3 krbl_insanitypack_v1.2.pk3 (7.69 MB, 131 views)

Supporters / CoAuthors

Show Your Support

  • This addon may not be copied, reproduced or published elsewhere without the author's permission.

Comments
Old 5 Days Ago   #2
D00D64
Worst Ranked 'Kart Player
Moderator
 
D00D64's Avatar
Default

Welcome to releases!
__________________
The least skilled player on the Kart Krew dev team. I try my best. It's just not good enough.

My awful Twitter account

My also awful YouTube channel
D00D64 is offline   Reply With Quote
Old 5 Days Ago   #3
adamman12345
Default

This is awesome, but can you please have it be Battle Plus supported?
adamman12345 is offline   Reply With Quote
Old 5 Days Ago   #4
StardustSpeedway
Call me "Stardust". :P
 
StardustSpeedway's Avatar
Default

v1.1 patch has been released.

Bugfixes and whatnot are in the changelog above.
__________________
What's the square root of pineapple?
StardustSpeedway is offline   Reply With Quote
Old 4 Days Ago   #5
jameds
James
Default

Firstly, your stylistic choices are SPOT ON. I love the details on Gemstone Garden especially. And Retrowave Rush has an amazing aesthetic and music choice.

I do find fault, with Gemstone particularly. First, the entry to this second room is just awkward to me from either direction. As you can see in the attached GIFs. Even the shortcut route comes out pretty awkwardly. These GIFs were all recorded on Normal speed too--my issues are more severe on Hard.



I've also attached another view of the shortcut route's entry.

Also this turn under the water. I can see the arrow before entering, but during a race it's less intuitive to look so far ahead in the map, especially given that there is a slope downward.



And finally, this turn after the underwater section isn't telegraphed at all! Plus it has a rather misleading curve.



On Hydrocity, I was able to skip over the water into the wall several times on Hard speed. And also on Normal speed. I suppose it depends on exactly how you take the turn before, plus drifting. But I still think it shouldn't happen at all. And the respawn is very bad.



I also noticed this visual glitch on Gemstone.



As for the other maps--I haven't found any problems arising over multiple runs. I really like the boosts on Retrowave--some of the greatest flow I've seen! Daytona Hell is cool too. Though I fear multiplayer would really make it hell. I have yet to see.

Overall, I think this is a very cool map pack with some points that could certainly use fix-ups. I still really like these maps though!
Attached Thumbnails
Click image for larger version

Name:	gem-toroom.gif
Views:	485
Size:	3.81 MB
ID:	18527   Click image for larger version

Name:	gem-midtoroom.gif
Views:	486
Size:	3.71 MB
ID:	18528   Click image for larger version

Name:	gem-midtoroomtamer.gif
Views:	3
Size:	3.37 MB
ID:	18529   Click image for larger version

Name:	gem-underwaterdirection.gif
Views:	487
Size:	3.63 MB
ID:	18530   Click image for larger version

Name:	gem-upturn.gif
Views:	485
Size:	2.42 MB
ID:	18531  

Click image for larger version

Name:	gem-vglitch.gif
Views:	486
Size:	1.59 MB
ID:	18532   Click image for larger version

Name:	hyd-skipandrespawn.gif
Views:	486
Size:	7.81 MB
ID:	18533  
__________________
Quote:
Originally Posted by AlamTaz
please directly any issues about srb2.org to NOTGIVINGAFULLFUCK
jameds is offline   Reply With Quote
Old 4 Days Ago   #6
StardustSpeedway
Call me "Stardust". :P
 
StardustSpeedway's Avatar
Default

v.1.2 patch has been released. This contains more issue fixes and some level design changes. Details are in the changelog.
__________________
What's the square root of pineapple?
StardustSpeedway is offline   Reply With Quote
Old 4 Days Ago   #7
jameds
James
Default

And I return with a couple more complaints. But before that; I really like what you've done to Gemstone. None of the turns that I mentioned before felt wrong to me. Except that cave room. But I doubt there's much you can do about it without changing the angles of the entrances completely. I did figure out how the boost pads there can be used though.

Hydrocity is fine on Normal speed. But on Hard, I had this happen to me.



Also, the steep upward ramp after the water area can be a little disorientating in multiplayer--due to lack of warning for the upcoming turn. Again, this is more of a Hard speed problem.

Thanks for working to fix the problems I mentioned before!
__________________
Quote:
Originally Posted by AlamTaz
please directly any issues about srb2.org to NOTGIVINGAFULLFUCK
jameds is offline   Reply With Quote
Old 16 Hours Ago   #8
zxyspku
Some hack
 
zxyspku's Avatar
Default

Before getting into any criticisms, I want to say that I enjoy this pack. Aesthetically it's probably my favorite out of all of the currently released map packs, with every map (outside of Daytona Hell) being easily recognizable as something from the Sonic series.

Hydrocity Zone:
The general layout is fun enough, but it seems to have been designed before 1.0.4, due to a certain section mentioned already by james. Click image for larger version

Name:	kart0069.gif
Views:	8
Size:	4.55 MB
ID:	18682
Shortening the gap or raising the floor (if not both) may remedy this. If neither of those work or you'd just rather not comprise, maybe consider reworking that area? Outside of that,
Click image for larger version

Name:	kart0070.gif
Views:	11
Size:	3.87 MB
ID:	18683
the booster here is completely free. The offroad isn't wide or strong enough not to go for it, rendering the other two paths mostly useless as it's objectively the faster route.

Gemstone Garden:
I really like this one. My only real gripe right now are the dives underwater. The underwater sections themselves are fine, but it's difficult to tell what's in them before you enter. James already provided gifs, so I'll refrain from posting any of my own. Also, the checkpoints/waypoints here are a bit broken. Nothing major as it's still perfectly playable online but it makes the rankings useless (and causes the SPB to target everyone in first, somehow).

Retrowave Rush:
This is my absolute favorite in this pack, and one of my 3 favorite custom maps overall. Unfortunately it too suffers from the checkpoint/waypoint issue that Gemstone does, but it doesn't seem as bad here? I only have one criticism of this map, and it's mostly minor.
Click image for larger version

Name:	kart0065.gif
Views:	7
Size:	1.61 MB
ID:	18684
Like Hydrocity, this particular booster is completely free. You can even avoid the SPB without any trouble.
Click image for larger version

Name:	kart0066.gif
Views:	7
Size:	2.55 MB
ID:	18685
The problem here is that the shortcut in itself isn't really a shortcut. Not only because you can easily eat the offroad, but because the main road is also filled with boosters. I'm not really sure how you'd go about changing the shortcut to make it more rewarding, but perhaps consider removing the offroad entirely and make it a normal alternate path?

Daytona Hell:
Click image for larger version

Name:	kart0026.gif
Views:	12
Size:	3.66 MB
ID:	18686
Die forever, thanks.
Just kidding, though this map definitely suffers from more jank than the rest, intentionally or otherwise.
Click image for larger version

Name:	kart0059.gif
Views:	12
Size:	4.79 MB
ID:	18687
I can understand if the intention is to make it well, hellish, but if that's the case it should probably be banished to map hell.

Overall this is a pretty enjoyable pack, even with the current issues in Hydrocity and the existence of Daytona Hell. I look forward to the eventual checkpoint/waypoint fixes, and any other maps you may work on! As a closing note, I think you should shorten the filename for the pack. It's a really dumb thing, but the way the current MS works affects downloads and files hosted on a server by how long their names are. I don't remember the specifics, but tl;dr shortening the name is good for server hosts.

Last edited by zxyspku; 5 Hours Ago at 08:58 PM.
zxyspku is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:45 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.