Error with my S_SKIN

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SuperMecha

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Okay. I wrote a Text file named S_SKIN and imported it into my WAD. It had all of the information in it. And of course the OBJCTCFG. I tested my WAD and it said: " Syntax error in lump S_SKIN in WAD Sonctest.wad"
If anybody knows how to fix it let me know:
Code:
name = Sonctest
face = SSNAME
facename = SSNAME
ability = 0
normalspeed = 36
thrustfactor = 36 
accelstart = 192
acceleration = 50
spin = 1
startcolor = 1
prefcolor = 1
jumpheight = 100
boxindex = 0
highres = 
runspeed = 8
runonwater = 1
multiability = 1 
lightdash = 1  
homing = 1 
ringslinger =  1
slingitem = 4
spinitem = 
thokitem =
actionspd = 90
allowsuper = 0
superspin =
supercolor =
nojumpspin =
superanims =
waterskip = 1
mindash = 90
maxdash = 90
If anybody knows what I got wrong tell me.
NOTE: He is a overpowered test WAD. Never gonna be released. This is not WAD requesting. I already have his sprites and everything in WAD form.
 
Check for more than two spaces, and don't leave blanks. If you want to leave those there at least put in a 0. Also, I don't think that thrustfactor goes higher than 5.
 
SuperMecha said:
Okay. I wrote a Text file named S_SKIN and imported it into my WAD. It had all of the information in it. And of course the OBJCTCFG. I tested my WAD and it said: " Syntax error in lump S_SKIN in WAD Sonctest.wad"
If anybody knows how to fix it let me know:
Code:
name = Sonctest
face = SSNAME
facename = SSNAME
ability = 0
normalspeed = 36
thrustfactor = 36 
accelstart = 192
acceleration = 50
spin = 1
startcolor = 1
prefcolor = 1
jumpheight = 100
boxindex = 0
highres = 
runspeed = 8
runonwater = 1
multiability = 1 
lightdash = 1  
homing = 1 
ringslinger =  1
slingitem = 4
spinitem = 
thokitem =
actionspd = 90
allowsuper = 0
superspin =
supercolor =
nojumpspin =
superanims =
waterskip = 1
mindash = 90
maxdash = 90
If anybody knows what I got wrong tell me.
NOTE: He is a overpowered test WAD. Never gonna be released. This is not WAD requesting. I already have his sprites and everything in WAD form.

ThrustFactor Max is 5.
Everything that has no number, should have a 0.
Spinitem and Thokitem should be the same as slingitem.
 
SuperMecha said:
He is in the game now. But he gets a "Segment handler: Segment violation" when I scroll him.


I think he means when he tries to select him on the player setup menu, he gets an error.
 
Wesley20 said:
SuperMecha said:
He is in the game now. But he gets a "Segment handler: Segment violation" when I scroll him.


I think he means when he tries to select him on the player setup menu, he gets an error.

I can scroll on my character, but when I pick him, it corrupts and gets a Segment Handler: Segment Violation also.
 
While we are on the subject of s_skin, I have a overpowered recolor that I'm trying to make work. When I import the text file, it just does nothing. When I select him, he is no different, his stats are the same. Can someone help me?

BTW: Is this considered a bump?
 
How many millions of times am I going to have to say this?

Read the SRB2 Wiki. It covers all you need to know on character design.
 
Dark Warrior said:
How many millions of times am I going to have to say this?

Read the SRB2 Wiki. It covers all you need to know on character design.



EDIT: ARG! I almost got it to work! All it says is: "Bad frame characters in lump EMERA0." Can someone tell me what this means? Wait, this is a bump, right?
 
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