Badnik Clipping causes badniks to stop in place.

glaber

Emblem Radar Ready
While working on several 2d stages I've started having problems with badniks clipping into each other and not moving. The Issue seems to come from, in my opinion, their new found solidity to each other.

I included a gif from 2.1 to show how the jettysons, one of the affected badniks, use to handle clipping, and a gif in 2.2 in the same spot with them getting stuck in each other as a before and after.

suggested fix: badniks need to not be solid to each other like before.
This issue is not exclusive to 2d mode as it can happen in 3d too.

The attachment system was timeing out on this gif
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