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Blast mania V0.1.5(DEMO) Details »»
Blast mania V0.1.5(DEMO)
Version: 0.1.5, by S1rexer (The ultimate SIGSEGV) S1rexer is offline
Developer Last Online: Jul 2020

Version: SRB2 Rating: (7 votes - 3.71 average)
Released: 03-06-2020 Last Update: Never Installs: 6
Single Player Levels Multiplayer Levels SOCs Scripts Re-Useable Content Sprites/Graphics Is in Beta Stage

Maps for SRB2, began to do another summer. Here are all my levels: Quiet south island, Hydrocity, Volcano Base, Hell Fortress. Let's start with Quiet south island

Ouiet south island


Quiet south island began to do in late summer, chose the music "Door Into Summer" for this level. Here there is a Skybox of several separate textures changing with each act, waterfalls, sand, and of course robots. There are three acts.


Hydrocity


Hydrocity started recently, I wanted to make a level on the topic of nastolgia, I chose a level from the game Sonic the hedgehog 3, here there is music in VGZ format, textures and background (sky).


Volcano Base


Volcano Base began to do in late June, abandoned this level, but a month later returned to the project. The music of Valley Volcano Zone act 1 from Sonic 3D Blast is played here. the base is located in the vent of the volcano, really you get to the base in ACT 2.


HellFortress


HellFortress started doing in November. I wanted to do something similar to Egg Rock, but not in orbit and not even on the ground, but in the core. ACT1 is similar to Egg rock, but ACT2 is not very good. It's too hot to be inside, and take a long walk around the core or you will become ashes. The boss here is pretty good.


Special Stage

also i made my special stage in 2D


ChangeLog V0.1.1
Spoiler:

Ouiet south island
  1. Added a second way (ACT 1)
  2. Added slopes
  3. The first boss phase has become easier

Hydrocity
  1. Removed FLAT textures that caused SIGABRT and Microsoft visual errors

VolcanoBase
  1. Added slopes (ACT 1)
  2. Fixed the pit into which you must die

HellFortress
  1. Added wall near eggmonitors. Now you won't get stuck (ACT 1)
  2. Added arrows (ACT 1)
  3. Now you can get a fire shield, not a pity shield (ACT 2)
  4. Removed commander (ACT 3)
  5. The second room has the yellow springs removed, now there are blue springs (ACT 3)
  6. In the third room. all badtniks removed. Now there is only lava, and it fills the room (ACT 3)
  7. After defeating the boss, the cosmic countdown disappears, but not always (ACT 3)

Special Stages
  1. Removed FLAT textures that caused SIGABRT and Microsoft visual errors
  2. moved the second stage 2 to special stage 3
  3. Added arrow (SP3)
  4. Added a wall that prevents you from being thrown behind a map (SP3)

Secret level
Spoiler:

AngelIsland
  1. Skybox added
  2. Added textures from Angel Island
  3. Removed Colormap




ChangeLog V0.1.2
Spoiler:

Miscellaneous
  • Emblems Added
  • you can now unlock Metal sonic, Fang, Amy, Pandora box


Ouiet south island
  1. Fixed sky(ACT 1)
  2. Fixed springs(ACT 1)
  3. Fixed slope (ACT 2)
  4. Fixed the pit into which you must die(ACT 2)

Hydrocity
  1. fixed sky
  2. fixed textures

VolcanoBase
  1. fixed textures (ACT 1)
  2. fixed checkpoint(ACT 2)

Special Stages
  1. Special stage 2 has been redone
  2. end of special stage 3 has been redone
  3. in Special stage 6 if you are crushed by a polyobject, then you will no longer be stuck, you will be dragged to the top
  4. in Special stage 3,5,6,7 you can go back to the start
  5. Added a wall that prevents you from being thrown behind a map (SP3)

Secret level
Spoiler:

AngelIsland
  1. Fixed Skybox
  2. Fixed textures
  3. Added Colormap for water




ChangeLog V0.1.3
Spoiler:

Ouiet south island
  1. railing in QSIZ act 1 now Solid(ACT1)
  2. capsule removed(ACT 3)
  3. after defeating the boss time stops(ACT3)

Hydrocity
  1. fixed textures
  2. fixed slopes
  3. added Hydrocity act2 and act 3

VolcanoBase
  1. after defeating the boss time stops(ACT3)

Hellfortress[LIST=1][*]lava in second room does damage(ACT3)[*]after defeating the boss time stops(ACT3)


ChangeLog V0.1.4
Spoiler:

Ouiet south island
  1. Textures changed
  2. Added second way in ACT 2
  3. Design got a little better in ACT2
  4. No more dumb descent at the end of ACT 2

Hydrocity
  1. grates are now solid
  2. added Hydrocity act2 and act 3 in levelselct


ChangeLog V0.1.5
Spoiler:

Ouiet south island
  1. Textures changed
  2. Redid the design and added a lot of way and removed some boring ways
  3. All acts remake
  4. changed sky
  5. updated picture levels

Hydrocity
  1. grates are now solid
  2. fixed bug in 2D sections




Outdated versions here

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File Type: pk3 VS_Blast-Mania-V0.1.5.pk3 (12.99 MB, 1270 views)

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Comments
Old 03-19-2020   #22
Moose the Fat Cat
 
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I'm currently at Volcano Base act 3, and I love this pack. Great job!

I had a pitch for Hydrocity -- I think it's a cool remake/remix but I think you should use a remix of the music rather than just the Sonic 3 track.

There are a lot of great Hydrocity covers obviously but I feel like this one by nokbient would fit the stage really well.
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Old 03-20-2020   #23
Ace Dragon
 
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So far, I got to Act 2 of Volcano Base.

One of the things I noticed is that one of the starposts is easily within range of several enemies including a turret, which means a restart there can cause you to lose another life before you have a chance to move.

I do not know the number, but it's as you enter another room in the base, near the path split with the blue lasers and the vertical transport tube.

Last edited by Ace Dragon; 03-22-2020 at 12:40 AM.
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Old 03-22-2020   #24
S1rexer
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Quote:
Originally Posted by Moose the Fat Cat View Post
I had a pitch for Hydrocity -- I think it's a cool remake/remix but I think you should use a remix of the music rather than just the Sonic 3 track.
I use original music in .TGZ format so that it takes up less memory on the hard drive

---------- Post added at 10:44 AM ---------- Previous post was at 10:41 AM ----------

Quote:
Originally Posted by Ace Dragon View Post
One of the things I noticed is that one of the starposts is easily within range of several enemies including a turret, which means a restart there can cause you to lose another life before you have a chance to move.
I think I will make more vulnerabilities so that they do not die next to Checkpoint.
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Old 03-24-2020   #25
S1rexer
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Blast Mania has been updated to 0.1.2.
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Old 03-25-2020   #26
NAR the Fox
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I didn't realize this until just now, but I am pretty sure level names are proper nouns and need to be capitalized correctly.
QSI is shown as "Quiet south island" instead of "Quiet South Island", and I bet every level with the exception of Hydrocity is done like this.


Another note, you forgot to include Hydrocity Zone 2. It's shown on the level select screen, but you can't play it.
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Old 03-26-2020   #27
S1rexer
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Quote:
Originally Posted by NAR the Fox View Post
I didn't realize this until just now, but I am pretty sure level names are proper nouns and need to be capitalized correctly.
QSI is shown as "Quiet south island" instead of "Quiet South Island", and I bet every level with the exception of Hydrocity is done like this.
it didn't matter to me how to write the name of the levels, so I just wrote Quiet south island.

Quote:
Originally Posted by NAR the Fox View Post
Another note, you forgot to include Hydrocity Zone 2. It's shown on the level select screen, but you can't play it.
Hydrocity 2 is not done yet, so you won’t be able to play
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Old 03-26-2020   #28
Icarus
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Seeing Hydrocity makes me glad but that last zone was a bit too hardcore
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Old 03-26-2020   #29
S1rexer
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Quote:
Originally Posted by Icarus View Post
Seeing Hydrocity makes me glad but that last zone was a bit too hardcore
The first time will be difficult, but if you play a lot, you can go through it without death, and even without damage
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Old 03-26-2020   #30
Icarus
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Quote:
Originally Posted by S1rexer View Post
The first time will be difficult, but if you play a lot, you can go through it without death, and even without damage
I would even say that it's probably easier than Egg Rock Zone with the controls from the 2.0 and 2.1 (I've found it easier in the 2.2).
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Old 04-03-2020   #31
S1rexer
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Blast Mania has been updated to 0.1.3.
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Old 05-01-2020   #32
S1rexer
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New update
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Old 05-01-2020   #33
Kwiin
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Hell Fortress made me irrationally happy for some reason.

I enjoyed it quite a lot. I want to see more brutally hard stages for this game.
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Old 05-01-2020   #34
Ace Dragon
 
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The rest of Hydrocity was nice to see.

Unfortunately, the HOM effects in act 2 (in the 2D section) were so intense and pervasive that it was nearly impossible to get to the first checkpoint. There are also some funky effects going on with the new colormap for Quiet South Island act 2 (which you can see in some of the textures and the rings). This is in the software renderer.
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Old 3 Weeks Ago   #35
Iveary
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I absolutely love this pack, and while a bit more visual touch ups could be done, id say its a job well done.

just curious also, what is the ost/soundtrack you used for the Metal sonic fight in volcano base act 3? it sounds so damn familiar but i cant quite remember it...
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Old 3 Weeks Ago   #36
Goldenhog
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Quote:
Originally Posted by Iveary View Post
just curious also, what is the ost/soundtrack you used for the Metal sonic fight in volcano base act 3? it sounds so damn familiar but i cant quite remember it...
You mean this?
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Old 2 Weeks Ago   #37
S1rexer
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Quote:
Originally Posted by Iveary View Post
I absolutely love this pack, and while a bit more visual touch ups could be done, id say its a job well done.
thank you, now I'm doing a remake quiet south island. the update will probably be next week

---------- Post added at 12:02 PM ---------- Previous post was at 12:00 PM ----------


here is my progress of the second act
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Old 1 Week Ago   #38
S1rexer
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Updated to 0.1.5. Redid only QSIZ
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Old 1 Week Ago   #39
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I really love the new Quiet South Island Zone. It was really good and honestly I didn't want the experience to end. Hope Hydro City Zone or other zones get a redesign or remade like this. Good job!

Last edited by MrSolipanto; 1 Week Ago at 01:14 AM.
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Old 1 Week Ago   #40
MellowJacket
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I played through this for the first time in quite a while, my last playthrough didn't have Hellfortress Zone at all so that and the updated Quiet Island Zone was a surprise to me. I think you've done a good job with this, I had fun and I'm definitely looking forward to seeing what else you make with this pack.

If you want, I could comb through this pack and provide a list of specific things I think could be done better with regards to the level design. As there are many areas I feel are decent but somewhat unpolished. But I won't do that unless you're fine with me doing that, it can be a bit intrusive to just immediately dive into constructive criticism like that.
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Last edited by MellowJacket; 1 Week Ago at 11:47 PM.
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Old 1 Week Ago   #41
S1rexer
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thanks for playing! I try to make it better
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