Hello, good evening.
I still have a concern about the colormap with FOF.
Look at these pictures. One represents SRB2 Doom Builder, another level of SRB2 Doom Builder.
The metal object in front of Sonic is a streetlight. You see that Sonic is placed in an area where the pallet is navy blue / gray. However, I want that under the streetlight, the palette is orange / yellow.
I tried everything with linedef "colormap" : I tagged him with two sectors of the lamp (see screen Doom builder), I tagged the FOF who make up the lamp, I tagged a FOF 223 (non-solid, invisible) that was tagged to the sectors that make up the lamppost ... nothing helped.
Unlike my other problem, I do not want the whole level is assigned with a tag -1 or 65535. Only the area below the streetlight should be affected.
I ask for help.
I still have a concern about the colormap with FOF.
Look at these pictures. One represents SRB2 Doom Builder, another level of SRB2 Doom Builder.
The metal object in front of Sonic is a streetlight. You see that Sonic is placed in an area where the pallet is navy blue / gray. However, I want that under the streetlight, the palette is orange / yellow.
I tried everything with linedef "colormap" : I tagged him with two sectors of the lamp (see screen Doom builder), I tagged the FOF who make up the lamp, I tagged a FOF 223 (non-solid, invisible) that was tagged to the sectors that make up the lamppost ... nothing helped.
Unlike my other problem, I do not want the whole level is assigned with a tag -1 or 65535. Only the area below the streetlight should be affected.
I ask for help.