Confirmed Tails' tails show erroneously in OpenGL

When standing on the edge, with Tails facing the camera, the Tails can placed in the middle of his body I guess. There's also another thing that happens with springing sometimes.
 

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These issues occur when sprite billboarding is turned on. You can also see them while wearing shields or looking at 1-up monitors from extreme vertical angles. Unintended behavior and thus still a valid bug report, but it is why sprite billboarding is turned off by default.
 
Ah, I imagine that's a 32-bit build thing then. I use 64-bit builds where this happens instead, but it also happens on level geometry quite frequently, so I assumed it was a different bug. Thanks for clearing that up for me!

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