Slopes don't scale well with player size

Golden Shine

Speeding Gleam
If you're scaled down, a steep enough slope you could've climbed at normal scale will glitch your momentum and instantly bounce you back as if you've hit a wall, even if you had the same speed.

I think the intention was to make steep slopes unclimbable depending on your speed rather than your scale. GIF shows comparison between normal scale and a slightly smaller scaled player on the same slope.


 

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