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Big problem with this Wad.

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a441 said:
Never use Impassable linedefs in SRB2.

Actually, one-sided impassable linedefs are extremely effective for controlled hidden surface removal. How else do you think GFZ2 runs at such a great framerate?

....But that is an advanced topic, of course.
 
Two things: Did you make the sector floor heights different than 0? And, did you make the front and back below textures to something other than ""?
 
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