My first post yay, I wouldn't leave this thread without me arguing on it.
I elaborated my message before reading CobaltBW's because I was waiting for my account to activate, but basically I agree with everything he said:
These days I have been arguing about bringing analog control back because it was my main control scheme in 2.1 and that would accommodate new players. But I fell on the devs experiment of forcing analog mode players to get out of comfort zone and try to work with the default control scheme and I have been practicing it and loving it since I set jump/spin on the bumpers and I can really feel the improvement.
I understand the devs intentions and that this is the optimal way to play, specially because of what pv2 (I think that's his name) said yesterday on discord, there are people that stick to analog mode and won't get out of their comfort zone to see how good the default can be when practiced, and that can happen to many new players.
But still, I don't think that's enough reason to remove or even hide it, because it accommodates many people like me that comes from 3D platformers and play with a gamepad instead of giving up by trying the "tank controls" (which the tutorial and directionchar in 2.2 already solves some of that) or for those that don't want to play controlling the camera manually most of the time, I only had an issue with analog mode which is when moving to the side and trying to control the camera to the other side and the camera would keep on fighting in which side it would go, it was more frustrating in bosses. But I see some potential for improvement for the camera in analog mode for it to be more viable and accommodating, because honestly it isn't so bad:
https://youtu.be/0PxKv2ck500
This is a video from my channel from when I only used analog mode as my control scheme and in this video I didn't even manually moved the camera at all, it felt great and fluid. It's so good to turn while the camera follows you, letting more circular movement without having to manually control the camera.
The "analog control" name could also be misleading for some people imo, in my case I thought that it was a "workaround" to make controls better for gamepads with analog sticks, because of that I would wanna suggest to bring "analog mode" back by separating it into two options: Auto Turn Camera (Off/On) and Hability Direction (based on the camera direction/based on the character direction).
And when changing its options the game would warn the player giving reasons to not change it (because it was for those good reasons which people told me on discord that made me practice the default controls). The devs could even make these options be unlocked by completing the tutorial.
I think it's better than hiding/removing without explaining when many people already liked it.
Also thanks CobaltBW for asking analog mode players for feedback the other day instead of being rude telling us to "quit" or "just use keyboard & mouse". And you, Rob, for bringing this opportunity for us to give direct feedback.